
![Ember Lantern & Paper Lantern – Hanging Glow Lanterns with PhysBone Chain [VRChat · Light On/Off · VRCFury Prefab Included · PC + Quest-lite · Brass/Iron · 4 Flame Colours] | Tidebone Studio](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/8564e77b-0716-589d-a0ca-cd0797505838/4023357539813951360/1038262410248684544.png)
![Ember Lantern & Paper Lantern – Hanging Glow Lanterns with PhysBone Chain [VRChat · Light On/Off · VRCFury Prefab Included · PC + Quest-lite · Brass/Iron · 4 Flame Colours] | Tidebone Studio](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/8564e77b-0716-589d-a0ca-cd0797505838/4023357539813951360/1038262440102268928.png)
![Ember Lantern & Paper Lantern – Hanging Glow Lanterns with PhysBone Chain [VRChat · Light On/Off · VRCFury Prefab Included · PC + Quest-lite · Brass/Iron · 4 Flame Colours] | Tidebone Studio](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/8564e77b-0716-589d-a0ca-cd0797505838/4023357539813951360/1038262421725404160.png)
![Ember Lantern & Paper Lantern – Hanging Glow Lanterns with PhysBone Chain [VRChat · Light On/Off · VRCFury Prefab Included · PC + Quest-lite · Brass/Iron · 4 Flame Colours] | Tidebone Studio](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/8564e77b-0716-589d-a0ca-cd0797505838/4023357539813951360/1038262432261978112.png)
![Ember Lantern & Paper Lantern – Hanging Glow Lanterns with PhysBone Chain [VRChat · Light On/Off · VRCFury Prefab Included · PC + Quest-lite · Brass/Iron · 4 Flame Colours] | Tidebone Studio](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/8564e77b-0716-589d-a0ca-cd0797505838/4023357539813951360/1038262445934247936.png)
![Ember Lantern & Paper Lantern – Hanging Glow Lanterns with PhysBone Chain [VRChat · Light On/Off · VRCFury Prefab Included · PC + Quest-lite · Brass/Iron · 4 Flame Colours] | Tidebone Studio](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/8564e77b-0716-589d-a0ca-cd0797505838/4023357539813951360/1038262738794540032.png)
![Ember Lantern & Paper Lantern – Hanging Glow Lanterns with PhysBone Chain [VRChat · Light On/Off · VRCFury Prefab Included · PC + Quest-lite · Brass/Iron · 4 Flame Colours] | Tidebone Studio](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/8564e77b-0716-589d-a0ca-cd0797505838/4023357539813951360/1038262746991429632.png)
Product Description
This product contains AI-generated content.
Hanging glow lanterns for VRChat avatars - a cage lantern and a paper lantern on a PhysBone chain, in 4 flame colours and 2 hardware finishes (brass / black iron), as PC and Quest-lite prefabs, linked to your hand bones. Switching one on lights the flame (blend shape). A one-click VRCFury menu builder and a "Fit to selected avatar" button are included.
■ What you get
• Ember Lantern - hand ring, 5-link chain on PhysBone and a cage lantern (cap, ring, six bars, base) that swings when you move your hand; the flame grows when switched on
• Paper Lantern - hand ring, 3-link chain, a curved-rib paper lantern with hoops and tassel; the glow shows between the ribs
• 4 flame colours (Ember orange, Moonlight blue-white, Verdigris green, Twilight violet) × 2 hardware finishes (Light = brass, Dark = black iron)
• PC and Quest-lite prefabs (Quest-lite: fewer triangles, no PhysBone: the lantern hangs still)
• One-click VRCFury menu builder: menu "Ember Lantern", one entry at a time, saved choice; linked to the hand bone
• "Fit to selected avatar" button: the hand rings are placed in the fists of your avatar (humanoid, T/A-pose)
• Unity 2022.3, Built-in pipeline, no runtime scripts (the Editor menu tools are Editor-only)
■ Setup
1. Drag Unity/EmberLantern_Full.unitypackage into your Unity 2022.3 project (VRChat SDK for Avatars installed).
2. Menu Tidebone > Ember Lantern > 1 - Build materials and prefabs: builds the materials and 16 prefabs (2 model(s) × Light/Dark × 4 colours × PC/Quest-lite) in Assets/TideboneStudio/EmberLantern/Prefabs.
3. With VRCFury installed: menu Tidebone > Ember Lantern > 2 - Build VRCFury menu prefabs, then drag Prefabs/VRCFury/EmberLantern_<Light|Dark>_<Colour>_VRCFury (Quest: EmberLantern_Quest_...) onto your avatar root. A "Ember Lantern" menu appears in VRChat: Ember Lantern, Paper Lantern - one at a time, your choice is saved.
4. Select your avatar and click Tidebone > Ember Lantern > 3 - Fit to selected avatar: the hand rings are placed in the fists of your avatar (humanoid, T/A-pose) (it uses your own bones). Fine-tune by moving the object under ToyMount_RightHand / ToyMount_LeftHand.
5. Without VRCFury: drag the prefabs from Prefabs/ onto your hand bone (origin = grip, +Z along the forearm) and drive the blend shape "Light" (0-100) with your own toggle.
■ Specs
Model triangles per lantern (PC / Quest-lite): Ember Lantern 1,400 / 500, Paper Lantern 1,568 / 504 (Blender counts; the Unity count is measured in the test run). 2 material slots per lantern (hardware + glow). The flame is one skinned mesh with a 'Light' blend shape (off = 0, on = 100). PhysBone: hanging chain of 5 / 3 links per lantern on PC (the lantern body swings with it), none on Quest-lite. No particles, no trails, no lights (the glow is an emissive material: it does not light the world). Glow = lilToon emission on PC, VRChat Mobile Standard Lite emission on Quest-lite. Skinned meshes and PhysBones count towards the mobile Performance Rank.
• Tested (batch, 05.11.2026): Unity 2022.3.22f1, VRChat SDK (Avatars) 3.10.5, VRCFury 1.1434.0, VRChat Robot sample avatar: import 0 compiler errors; all 32 prefabs checked (triangles, materials, emission, PhysBone, skinning and blend shape counts, PC and Quest-lite), 16 VRCFury menu prefabs built, VRCFury build checked on 4 of them (hand placement, Fit to avatar, PhysBones, menu, saved parameters, toggles) with negative controls.
■ Notes
• Needs the VRChat SDK (Avatars); the menu needs VRCFury (free, vcc.vrcfury.com) - NOT included. Without VRCFury place the prefabs on your hand bone by hand.
• Default size fits an avatar of about 1.5 m with normal hand proportions; scale the prefab to resize it.
• The glow is an emissive material: it makes the lantern shine but does not light the world or other avatars.
• Not included: avatar, VRCFury itself (free from vcc.vrcfury.com), sound. Not tested in VRChat itself (look in-world, other players' view).
• Images are Blender renders of the same models, not in-game captures. The grey figure shown is not included.
■ How it was made
How it was made: the models and textures are generated procedurally with the author's own scripts and Blender; an AI assistant was used to write the scripts (as stated in the license). The gallery images are Blender renders of the shipped models on a grey stand-in figure (not included), posed by script; they are not in-game captures.
■ Terms of use
Terms of use: VN3 license included (ja/en/ko/zh) in the License folder (TideboneStudio_EmberLantern_VN3_<lang>.pdf) - see the included PDFs (Japanese is the official text, English is a reference translation). Summary: use and edit in your own work (commercial OK) / redistribution or resale of the data NOT allowed / use as machine-learning training data NOT allowed.
■ Contact
For issues or questions, please message me via my Jinxxy store page.
by Tidebone Studio
--- JP lines for a Japanese description field (same facts) ---
動作確認(バッチテスト 2026/11/05):Unity 2022.3.22f1・VRChat SDK(Avatars)3.10.5・VRCFury 1.1434.0・VRChat の Robot サンプルアバターで確認:インポート時コンパイルエラー0、プレハブ32個すべてを確認(三角形数・マテリアル・発光・PhysBone・スキニング・ブレンドシェイプ、PC版とQuest軽量版)、VRCFuryメニュー用プレハブ16個を作成し、うち4個で VRCFury ビルドを確認(手への配置、Fit、PhysBone、メニュー、保存パラメータ、トグル。ネガティブコントロール付き)。
利用規約:VN3 ライセンス同梱(日本語・英語・韓国語・中国語、License フォルダの TideboneStudio_EmberLantern_VN3_<言語>.pdf)。日本語版が正本です。概要:ご自身の作品での使用・改変 OK(商用含む)/データの再配布・転売 NG/機械学習(AI)の学習用データとしての利用 NG。