







Product Description
🦘Public Demo Avatar available here 🦘 🦘Public Fallback available here 🦘
There are some major bugs currerntly on the fallback demo. Will be updating soon
Incoming fixes:
- I'm reworking the animations so they'll loop better and add missing ones I didn't make for locomotion (Walk, Crouch)
- Adding tail pose & seated tail pose options
- I've adjusted the weight painting on the hands so they'll move better.
- Combined the hair tuft mesh with the body mesh for optimization (Tuft can ocassionally be seen due to it not being picked up by VRC's Head Chop)
Stats:
Base Avatar: 21,300 tris
Material Slots: 1
Mesh Objects: 2 (Body & Hair Tuft)
Physbone Compnents: 6
Bones: 72-78
Quest Avatar: 16,633 tris
Material Slots: 1
Mesh Objects: 1
Physbones Components: 6
Fallback Avatar: 9,911 tris
Material Slots: 1
Mesh Objects: 1
Physbone Components: 3
Customize the body with shapekeys Some shapekeys are built into the in-game radial menu so you can play around with the body shape a little bit. But there are more for further customization, as well as Masking shapekeys to hide parts of the avatar for clothes or props to be worn.

Ear Poses


Neo Style: Color shift to customize the color without editing the texture if you want!
In progress:
Custom Locomotion & Idle animations (especially for non-Headset/PC users)
Default Tail poses
Custom Seated Tail poses
Basic Clothing
