








Night Sky Swaying Halo — 2 Versions in 1: Quality + Performance | 4 styles × 2 colors | PhysBones | Modular Avatar
Product Description
This product contains AI-generated content.
🎁 2 VERSIONS IN ONE PURCHASE
• Quality version — 1024×1024 textures
• Performance version — 256×256 textures, 1/16 the texture memory
Pick the one that fits your avatar. Switching later is easy: import the other package and only the textures are swapped — the halo already on your avatar stays as it is.
A halo with a ring set with tiny stars, and moon and star charms swaying underneath 🌙
✨ 8 halos: 4 styles (moon & stars, falling stars, drops, cloud & moon) × 2 colors (gold × violet, silver × blue)
✨ Grab the ring and tilt it — it stays in that shape (PhysBone posing)
✨ The four charms each sway with their own weight, so they drift a little when you move your head
✨ Modular Avatar prefabs — drag one onto your avatar, line it up on top of the head, done
✨ Light on performance: 740–964 tris, 1 material, no particles
WHAT'S INCLUDED
• NH_1.0.0_Quality.unitypackage (8 prefabs, material, 1024×1024 textures)
• NH_1.0.0_Performance.unitypackage (the same 8 prefabs, 256×256 textures)
• FBX / textures in both sizes / .blend file, if you want to edit them
• README (English and Japanese)
SPECS
• Tris: 740–964
• Materials: 1
• Textures: 5 × 1024×1024 (Quality) or 5 × 256×256 (Performance)
• PhysBones: 2 (ring and charms, 11 affected bones)
• Size: about 18 cm across
• Particles: none
REQUIREMENTS
• lilToon and Modular Avatar (both available through VCC)
TESTED WITH
Unity 2022.3.22f1 / VRChat SDK 3.10.5 / Modular Avatar 1.18.7 / lilToon 2.4.1
PC only (no Quest version included).
TERMS
• OK to use on your avatar in VRChat and other platforms
• OK to stream, record, and post on social media
• Editing is fine
• Please don't redistribute or resell the files, edited or not
AI DISCLOSURE (AI-Assisted)
The code that builds these models and the text on this page were written with help from an AI assistant. The models, textures and preview images are produced by that code in Blender and rendered from the actual models; no AI image or 3D generators were used.
If you have trouble putting it on, feel free to message me.