
So, I spent far too much time and effort on entirely custom clothes lately, still very tactical focused just like my old kitbash outffits.
Either way, needless to say I'm very proud of the work I did, should be available here soon, I need to make sure clipping is minimized.




Glock-17 coming out soon, with special thanks to Taggynn for her bullet and muzzleflash particles.
This will likely be the last firearm prefab that has a "free" option, as these assets are where the majority of my income comes from, thanks to the awful state of the job market.

This is also going to be the first natively quest-supported firearm, which is an exciting announcement!
Just pushed an update to the Tactical Accessory Pack, since for some reason Unity decided to unbind the hips from the rig of the vest on the VRCF Armature link, it's fixed now!
Another tactical Dante asset will be releasing soon, I just need to fix up some things to get it ready for release, like removing the personalizations I've already got on it.
Just updated the MDR asset to have full auto on it, rejoice!
Soon.

And yes, it'll have the same level of quality as the others, dw.
With the tactical vest's upload, I have to say that I sadly won't be able to upload the rest of the tactical outfit for the Archer, as it's an edit of Skadis' tactical Rex outfit, and I don't really know how legal that'd be, probably wouldn't be, so I won't.
New asset soon.

MDR and M9 assets are officially updated to the VRC Constraint standard!
Left some things lyin' around. 👀

Gonna' be updating the M9A3 and the MDR to VRC Constraints soon, including adding a button to place them in the world, since they finally pushed VRC constraints into the actual game itself instead of having it in as a testing feature.
M9A3 is released! Enjoy!
https://jinxxy.com/BlitzAceRosin/BlitzM9A3