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Backlace 🎀 is a versatile anime (also called "toon", "cel shaded", or "npr") shader for Unity and VRChat. Backlace is packed with a wide range of features- from anime character shading, to screen-space rim lighting, to procedural glitter. Get started with a single click for a typical fully-lit anime character or dive deep into the advanced settings like Pathing and Liquid Layers! (─‿‿─)♡
Heads up!! None of the models in the preview images are associated with Backlace or come with Backlace. They are for preview only, and the authors of each model are in each photo. Please give them love and support! All of them were either bought or are free to use. The model in the thumbnail is by cehga of a character by MだSたろう.💖
Current Version: 3.0.0
Features 🍒
- Main Settings:
- Rendering Presets/Control, VRChat Fallback, GI/GPU Instancing
- Albedo, Normal (Supplied Map/Albedo Derived), Alpha Controls
- Texture Stitching, Texture Post-Processing, Legacy Mode (for older hardware)
- UV Effects (Triplanar, Screen, Spritesheet/Flipbook, Flow), UV Manipulation, Vertex Manipulation, 4 Assignable UV Sets
- Anime Shading: PBR, Ramp (Texutre/Procedural), Cel (Harsh/Default/Soft), NPR, Packed (Genshin/UmaMusume/GuiltyGear), TriBand, Skin, Wrapped
- Lighting: Extensive Control, Multiple Lighting Models, Manual Controls, Light Limiting, Attenuation Control, and Emission
- Character Settings: Ambient Gradient, Manual Normals, SDF Shadows, Stocking, Eye Parallax, Translucent Hair, Expression Map, Face Map, Gradient, Toon Highlights, Angel Rings (Hair), Quick Materials (Latex/Fabric/Silk/Rubber)
- Specular: Standard/Anisotropic, Vertex Specular, Energy Control
- Stylise: Rim Lighting (Fresnel/Depth/Normal), Clearcoat, Matcap, Parallax Mapping (UV/Layered/Interior), Subsurface Scattering, Detail Mapping, Shadow Mapping
- Stickers: Two Sticker Slots, UV/Triplanar/Screen Mapping, Hue Shift, Distortion, Glitch
- Effects: Dissolve (Noise/Directional/Voxel), Texture Pathing, Glitter, Distance Fading, Iridescence, Shadow Textures, Flatten Model, World Aligned Textures, VRChat Mirror Detection, Touch Interactions, Dithering, Low-Precision (PS1), Vertex Distortion (Distortion/Glitch), Refraction, Screen Space Reflections, Liquid Layer (Sweat/Blood/Oil/Icing/Slime/Wax/Mud)
- World Building: Stochastic Tiling (Triangle Grid/Contrast Aware), Splatter Mapping (Standard/Projection), Texture Bombing (Jittered/Layered)
- Outline: Outline/Silhouette Mode, Colour/Texture, Vertex Colour Masking
- Third-Party Integrations: LTCGI, Super Plug Shader, AudioLink
Other Perks 😇
- Variant Splitting: Backlace is divided into multiple shaders so that you only need the performance cost of the features you need! You will find Small, Default, and Full versions of the shader alongside different features such as Grabpass or Outline.
- Fair Keyword Usage: Alongside variant splitting, some more expensive features are gated behind local shader features, so they won't ever touch performance if you aren't using them!
- Fully Documented: on my website at https://luka.moe/docs/backlace ~
- Custom UI: Pretty to look at, a search bar, custom settings, 9 languages, easily reset tabs and keep track of activated features.
- Generate Compact Shaders: Automatically make new shader files that strip any unused keywords from even being seen by the compiler.
- Preset System: Use built-in presets or make your own! Presets won't mess-up your main settings like the albedo texture, so you can experiment with different looks without losing your base material setup.
Why use Backlace? 🌈
- Permissive license for redistribution makes it perfect for your next avatar, shader, or game!
- Get started in one click or spend hours customising to your hearts content with advanced features
- Fully open source on my Github with more pictures because of Gumroad's limits @ https://github.com/kleineluka/backlace
Hey, listen! Need help setting it up, found a bug, or just have a question? Please reach out! You can find my contacts on my website here, on Discord at kleineluka, or through email ([email protected])! 💗