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12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest
12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest
12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest
12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest
12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest
12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest
12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest

12 Normal Maps of Fur, Scales & Japanese Ornament + 8 MatCaps - Hex Scales, Chitin, Wing Veins, Asanoha & Karakusa | Seamless, PC + Quest

Product Description

Normal maps and MatCaps aimed at kemono, dragon and Japanese-styled avatars. Not tied to any particular avatar — drop them into lilToon's Normal Map and MatCap slots, match the tiling, and they work on any model you own.

Quest-oriented 1024px versions are included. Not tested on actual Quest hardware.

Everything here is generated from periodic functions, so no seam appears however high you set the tiling. Eight near-greyscale MatCaps are bundled.

What's inside — 12 materials

  • Scales & shell: Hexagonal Scales / Chitin Plates / Serpent Belly Scales / Horn Rings
  • Fur: Short Fur
  • Wings & net: Insect Wing Veins / Floral Lace
  • Japanese embroidery: Asanoha Embroidery / Yagasuri Arrow Embroidery
  • Weave: Ribbon Weave
  • Metal ornament: Cabochon Gems / Karakusa Engraving

Files

  • Normal maps at 2048px (PC) and 1024px (Quest)
  • Height maps at 2048px, if you want to re-bake the normals yourself
  • 8 MatCaps at 1024px, near-greyscale so they suit any colour
  • Folders are per material; the folder name is the material name

Specs

  • OpenGL convention (Y+). Works as-is in Unity and Blender
  • Seamless — built from periodic functions, not from photos
  • Not tied to any avatar. Fine for worlds and props too

How to use in lilToon

  • Tick "Normal Map", load one of the PNGs, adjust Tiling for the scale
  • Set the texture Type to "Normal map" in Unity (MatCaps stay Default)
  • Depth is controlled by lilToon's Scale — 0.3 to 1.5 works well
  • Tick "MatCap", load a bundled PNG, blend with multiply or add
  • Use the 1024px files for Quest

Update

2026-09-07 update: the green channel of every normal map was corrected to the OpenGL convention (Y+). Unity, lilToon and Blender now read them as-is. If you had flipped the previous version yourself - with lilToon's "Convert normal map (DirectX <-> OpenGL)", a negative Scale value, or by inverting green in an image editor - please remove that step and re-download the files.

License

Royalty-free. Use them in commercial and non-commercial work — games, VRChat avatars and worlds, videos, streams, print. No credit required. You may edit, recolor and combine the files freely.

Not allowed: redistributing or reselling the assets themselves, claiming authorship, or using them as training data for AI / machine learning models.

Note: these textures are generated procedurally by code. No image-generation AI was used.

More textures from ys-room: https://jinxxy.com/Ys_room

$4.99 USD