




Product Description
I present to you Muscle Normal, Decal and Ambient Occlusion texture maps for Malibu 2.0. Toned and smooth muscular look for your Malibu 2.0 with revamped UV map.
This product includes: (Toned and Smooth Muscle Map for Malibu 2.0, 6 textures zipped up + 1 unity package)
- Normal map: 4k
- Ambient Occlusion Map: 4k
- Decal Map: 4k
- Unity package with muscle map material set up examples without base texture.
For texture memory optimisation in unity project, recommending 2k Normal, 1-2k Ambient occlusion and 1k for decals.
Does not include:
- Malibu 2.0 avatar base, texture and assets made by SturmWolf
Dependencies:
Q&A:
Please note that this does not work with the earlier versions of Malibu (as UV map is different), this muscle map is made for Malibu 2.0.
Set up guide:
- Drag and drop unity package into the unity project.
- Select Body Material of Malibu / click body in the Avatar root within the scene.
- Drag and drop Normal map to the body material's normal slot (under Color and Normal).
- Apply Ambient Occlusion into body material. (under Shading -> Light Data)
- Apply Lighting, Rim Light, Environment etc.
- Add optional Decal into decal section for additional shadings. (under Color and normal -> Decal)
Other set up options:
You may choose to import decals into a image editing software and make the layer multiply and change opacity/alpha as you desire for reducing texture memory further.
Terms of Service:
You can:
- Get and edit the texture/asset as part of commission work, as long as both parties own the asset.
- Use as part of Private and Public upload, with credits on Public upload.
Do not:
- Use to promote any form of hate speech, through your own actions or through modifications.
- Resell or redistribute
- Use the texture commercially. They are for personal use only.
- Claim this as your own work