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Malibu 2.0 - Muscle Texture Map (Normal, AO, Decal)
Malibu 2.0 - Muscle Texture Map (Normal, AO, Decal)
Malibu 2.0 - Muscle Texture Map (Normal, AO, Decal)
Malibu 2.0 - Muscle Texture Map (Normal, AO, Decal)

Malibu 2.0 - Muscle Texture Map (Normal, AO, Decal)

Product Description

I present to you Muscle Normal, Decal and Ambient Occlusion texture maps for Malibu 2.0. Toned and smooth muscular look for your Malibu 2.0 with revamped UV map.

This product includes: (Toned and Smooth Muscle Map for Malibu 2.0, 6 textures zipped up + 1 unity package)

  • Normal map: 4k
  • Ambient Occlusion Map: 4k
  • Decal Map: 4k
  • Unity package with muscle map material set up examples without base texture.

For texture memory optimisation in unity project, recommending 2k Normal, 1-2k Ambient occlusion and 1k for decals.

Does not include:

  • Malibu 2.0 avatar base, texture and assets made by SturmWolf


Dependencies:

Q&A:

Please note that this does not work with the earlier versions of Malibu (as UV map is different), this muscle map is made for Malibu 2.0.

Set up guide:

  1. Drag and drop unity package into the unity project.
  2. Select Body Material of Malibu / click body in the Avatar root within the scene.
  3. Drag and drop Normal map to the body material's normal slot (under Color and Normal).
  4. Apply Ambient Occlusion into body material. (under Shading -> Light Data)
  5. Apply Lighting, Rim Light, Environment etc.
  6. Add optional Decal into decal section for additional shadings. (under Color and normal -> Decal)

Other set up options:
You may choose to import decals into a image editing software and make the layer multiply and change opacity/alpha as you desire for reducing texture memory further.

Terms of Service:

You can:

  • Get and edit the texture/asset as part of commission work, as long as both parties own the asset.
  • Use as part of Private and Public upload, with credits on Public upload.

Do not:

  • Use to promote any form of hate speech, through your own actions or through modifications.
  • Resell or redistribute
  • Use the texture commercially. They are for personal use only.
  • Claim this as your own work
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