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102d ago
There seemed to have been a problem with MOIST's material importing without being animating properly. This is how the Detail Normal and Textures section of Poi should look using the proviced mask and Pois "WaterNorm" normal map.

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![[FREE IN DISCORD] 🌊 Nami no Uta (Opti) | Face Tracking | GoLoco 🌊](https://jinxxy-cdn.com/523e3113-2898-5b84-ab24-47b65e3e1e76/3585930460988966218/819724101307011072.png)

