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144d ago
There seemed to have been a problem with MOIST's material importing without being animating properly. This is how the Detail Normal and Textures section of Poi should look using the proviced mask and Pois "WaterNorm" normal map.

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![[Multi Base] Athletic Outfit](https://jinxxy-cdn.com/56581e1d-7ea2-5777-8756-724bf87ac4b6/3429577789706077466/870474259975345152.gif)


![FREE War Props [VRCHAT]](https://jinxxy-cdn.com/5beab5c6-25ec-5907-9a04-02209aea80c3/3630615455120491906/841890575057354752.gif)
![[Original 3D Model] TRINITY TR-23 Neko Robot CowGirl VRChat Avatar](https://jinxxy-cdn.com/2a84dff2-63ea-5b6a-af3d-c6bae390e73e/3536548657052517975/794858945983713280.png)