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Club Twilight | Release - v1.2 [2022.3.22f1]
Club Twilight | Release - v1.2 [2022.3.22f1]
Club Twilight | Release - v1.2 [2022.3.22f1]
Club Twilight | Release - v1.2 [2022.3.22f1]
Club Twilight | Release - v1.2 [2022.3.22f1]

Club Twilight | Release - v1.2 [2022.3.22f1]

Product Description

Welcome to Club Twilight, a glossy underground club centered on a large pool with a vibrant, beautiful atmosphere perfect for relaxing, dancing, and enjoying drinks with friends. Built by Twilight Studio, the world features fast, polished UI mod tools, is fully customizable and easy to modify, and has been cleaned and optimized after an 11‑month development cycle starting April 2024. We poured a lot of care into creating this unique ambiance. Try the public VRChat demo to test it before buying.


ー https://vrchat.com/home/launch?worldId=wrld_d61e43d1-da99-4907-9f9d-ec773143d60c
ー Keypad Code: 0000

ーーー DEV NOTE ーーー

  • This package is scheduled for an update. v1.2 --> v1.8
  • Minor bug issue with non-admin user video sync button
  • Redesigning project hierarchy and asset folder layout
  • Baked lightmapping patches
  • Finalizing object occlusion

ーーー WORLD FEATURES ーーー

  • Fully customizable and easy to modify.
  • The project has been thoroughly cleaned multiple times.
  • This world is highly optimized, representing an 11-month project that began in April 2024.

ーーー REQUIREMENTS ーーー

Unity Version - Build 2022.3.22f1
VRChat SDK - Worlds Version 3.7.6
VRChat SDK - Base Version 3.7.6

ーーー INSTALLATION ーーー

  • Start a new world project in Unity (version 2022.3.22f1) using VCC.
  • Requires Bakery from unity asset store. Import Bakery before world package.
  • Import ClubTwilight_v1.0 unity package.
  • All world customizations are inside the Customizable gameobject.

ーーー BAKERY NOTICE ーーー

This project uses Bakery GPU Lightmapper instead of Unity's Default CPU or Realtime lighting.

  • Bakery drastically cuts scene rendering times (roughly 90 minutes CPU → 30 seconds GPU)
  • Needed because this world uses light emitted from object meshes that is bounced around
  • https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218

ーーー PERFORMANCE ーーー

  • World Model Mesh is low in poly count.
  • Objects have occlusion culling (objects hide from GPU when not in camera view).
  • World lights are static and baked into the map.
  • Unity Package Size: 264MB
  • Uploaded World Size: 66.58MB
  • Runtime Benchmark: VR: (120+) || Desktop: (300+) || (GTX1660ti)

ーーー INSURANCE POLICY ーーー

  • All assets listed here are finalized and ready to use.
  • Refunds are guaranteed if the asset does not serve its intended purpose.
  • Refunds are guaranteed if the quality does not match the model showcase.
  • Refunds are guaranteed for any file corruption or bugs within the packages.
  • To issue a refund provide your [Order-ID], [Username] and [Email].

    ー Discord Direct Message: twilight.studio
    ー Discord Server: https://discord.gg/UjrAnarwqS

ーーー DISCLOSURE POLICY ーーー

  • Copyright © [2024] Twilight Studio Game Productions.
  • Unauthorized copying, sharing, or reselling of any part of this pack is strictly prohibited.
  • Assets found anywhere else other than Jinxxy are not original and may be modified and will be reported.
  • Such assets may have been modified without permission.
  • Unauthorized copies will be pursued and reported under copyright law.

ーーー COPYRIGHT NOTICE ーーー

User Copyright Agreement & Terms of Use License
CreativeCommons BY-NC-SA © 2024 TwilightStudio
OnlineVersion: https://pastebin.com/raw/dMZjxFww
TwilightStudio Website: https://twilighthub.carrd.co/

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