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Pinefield Hangar v1.0 - [2022.3.22f1]
Pinefield Hangar v1.0 - [2022.3.22f1]

Pinefield Hangar v1.0 - [2022.3.22f1]

Product Description

Pinefield Hangar — A low, mist-cloaked pine forest opens onto a weathered hangar, its wide doors framing a pale square of daylight on a concrete floor. Wander the ankle-high grass and fog-veiled paths, listen to distant wind and creaking branches, and gather inside the quiet shelter for intimate hangouts, moody photos, and subtle roleplay. It's just a lonely old hangar, older than time itself, standing idle in a misty pinefield, waiting to be filled with its memories...

https://vrchat.com/home/launch?worldId=wrld_7832a5a8-0ebb-424a-9f20-7680526b70f3

ーーー DEV NOTE ーーー

  • Version 1.0 - Uploaded to Jinxxy
  • No updates planned
  • Do not bake the trees into the lightmap (19+ Hour GPU Bake Time)
  • Only one realtime light is used, users will have a stable FPS @ 120-200FPS (GTX 1660ti)
  • There is no memory leaks in this project FPS will stay stable
  • Tried to recapture the feel of an old game (Arma 2 - Arrowhead - DayZ Mod)
  • Hangar doors can be moved and animated
  • Nature scene made with (Vegetation Spawner | FREE) (Unity Store)
  • All objects have camera occlusion (Not rendered when outside viewport)

ーーー FEATURES ーーー

- Quick & Clean Project Setup: Fast and quick installation with a cleaned asset folder workflow.
- Perfected World Model: UV Mapped all triangulated correctly for your materials and textures to display correctly.
- Optimized Lighting: This world features optimized mixed lighting. 120+ FPS & guaranteed runtime stability.
- All Unique & Separated Materials: Each room has its own unique material for wall and ceiling textures.
- Materials Included: Materials & Textures shown in preview are included.

ーーー REQUIREMENTS ーーー

Unity Version - Build 2022.3.22f1
VRChat SDK - Worlds Version 3.10.1
VRChat SDK - Base Version 3.10.1
VRC Light Volumes - Version 2.3.1
Bakery GPU Lightmapper - Version 1.98+
Unity Terrain Tools - Version 5.0.6+
Unity Post Processing - 3.4.0+

ーーー INSTALLATION ーーー

- Step 1: Start a new world project with VCC (Unity 2022.3.22f1)
- Step 2: Import VRC Light Volumes with VCC App (https://redsim.github.io/vpmlisting/)
- Step 3: Import Bakery from the unity asset store.
- Step 4: Import Unity Terrain Tools from the unity package manager.
- Step 5: Detach the pipeline from the VRCWorld GameObject before uploading to your account.
- Step 6: Import the World (UnityPackage) into your open Unity Project.

ーーー UNITY STORE PACKAGES ーーー

  • https://assetstore.unity.com/packages/tools/terrain/vegetation-spawner-free-automatic-tree-grass-placement-177192
  • https://assetstore.unity.com/packages/2d/textures-materials/floors/realistic-terrain-textures-free-279940
  • https://assetstore.unity.com/packages/2d/textures-materials/nature/grass-flowers-pack-free-138810
  • https://assetstore.unity.com/packages/2d/textures-materials/tree-bark-material-pack-364438
  • https://assetstore.unity.com/packages/3d/environments/hand-painted-nature-kit-lite-69220

ーーー VCC PACKAGES ーーー

  • https://redsim.github.io/vpmlisting/ ---> https://redsim.github.io/vpmlisting/index.json

ーーー BAKERY NOTICE ーーー

This project has mixed lightmapping. Bakery GPU Lightmapper is used on the main building model only.

  • Bakery drastically cuts scene rendering times (roughly 90 minutes CPU → 30 seconds GPU)
  • Needed because this world uses light emitted from object meshes that is bounced around
  • https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218

ーーー BAKERY SETTINGS ーーー

  • Auto Atlasing > [Texels Per Unit: 20]
  • Auto Atlasing > [Max Resolution: 1024] [Min Resolution: 1024]
  • Global Illumination > [Bounces: 2] [Samples: 16]
  • Hacks > Ambient Occlusion > [Intensity: 8] [Radius: 0.3] [Samples: 32] [Soft Blend: YES]
  • Denoiser > [Open Image Denoise 2]
  • Sample Multiplier > Samples [Tile Size: 1024]

ーーー PERFORMANCE ーーー

  • Unity Package Size: 186MB (Fair)
  • Uploaded World Size: 82.19MB (Good)
  • FBX Size: 343KB (Very Tiny) (Extremely Good) (UV Mapped)
  • Runtime Benchmark: VR: (80+) || Desktop: (120+) || (GTX1660ti) || (Good Performance) (Stable)
  • Realtime Lights: One Directional Light due to the amount of trees, will not bake that on my GPU
  • FBX Model: (Triangle Count: 1,825 || Vertice Count: 4,599 || Material Count: 20) || (Very Good)

ーーー INSURANCE POLICY ーーー

  • All assets listed here are finalized and ready to use.
  • Refunds are guaranteed if the asset does not serve its intended purpose.
  • Refunds are guaranteed if the quality does not match the model showcase.
  • Refunds are guaranteed for any file corruption or bugs within the packages.
  • To issue a refund provide your [Order-ID], [Username] and [Email].

    ー Discord Direct Message: twilight.studio
    ー Discord Server: https://discord.gg/UjrAnarwqS

ーーー DISCLOSURE POLICY ーーー

  • Copyright © [2026] Twilight Studio Game Productions.
  • Unauthorized copying, sharing, or reselling of any part of this pack is strictly prohibited.
  • Assets found anywhere else other than Jinxxy are not original and may be modified and will be reported.
  • Such assets may have been modified without permission.
  • Unauthorized copies will be pursued and reported under copyright law.

ーーー COPYRIGHT NOTICE ーーー

User Copyright Agreement & Terms of Use License
CreativeCommons BY-NC-SA © 2026 TwilightStudio
OnlineVersion: https://pastebin.com/raw/dMZjxFww
TwilightStudio Website: https://twilighthub.carrd.co/

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