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Eclipse Heights v6.0 - [2022.3.22f1]

Eclipse Heights v6.0 - [2022.3.22f1]

Product Description

Eclipse Heights is a sleek modern VRChat world defined by clean architectural lines subdued industrial materials and bold linear lighting that enhances depth and spatial clarity creating an immersive yet minimal atmosphere. A polished and professional VRChat experience inspired by the corporate apartment aesthetic of Cyberpunk 2077. Not to be misunderstood as a corpse bunker. A highly professionalized world template and quite literally a non-vandalized sky bunker for GTA 5 Heist crossover fans!

ーーー DEV NOTE ーーー

Update Log (v6.0):

  • VRC Light Volumes Script Engine added.
  • Updated store page.
  • No future updates planned.
  • Developer-approved Unity package insurance quote valid until 2028.

ーーー FEATURES ーーー

- Quick & Clean Project Setup: Fast and quick installation with a cleaned asset folder workflow.
- Perfected World Model: UV Mapped all triangulated correctly for your materials and textures to display correctly.
- Extendable World: A Door is included in the world mesh for extending your experience outside the given 3D World Contents.
- Optimized Lighting: This world features baked emissive lighting only. 250+ FPS & guaranteed runtime stability.
- All Unique & Separated Materials: Each room has its own unique material for wall and ceiling textures.
- Materials Included: Materials & Textures shown in preview are included.

ーーー REQUIREMENTS ーーー

Unity Version - Build 2022.3.22f1
VRChat SDK - Worlds Version 3.7.6
VRChat SDK - Base Version 3.7.6
VRC Light Volumes - Version 2.3.1
Bakery GPU Lightmapper - Version 1.98+

ーーー INSTALLATION ーーー

- Step 1: Start a new world project with VCC (Unity 2022.3.22f1)
- Step 2: Import VRC Light Volumes with VCC App (https://redsim.github.io/vpmlisting/)
- Step 3: Import the World (UnityPackage) into your open Unity Project.
- Step 4: Import Bakery from the unity asset store.
- Step 5: Detach the pipeline from the VRCWorld GameObject before uploading to your account.

ーーー VCC PACKAGES ーーー

  • https://redsim.github.io/vpmlisting/ ---> https://redsim.github.io/vpmlisting/index.json

ーーー BAKERY NOTICE ーーー

This project uses Bakery GPU Lightmapper instead of Unity's Default CPU or Realtime lighting.

  • Bakery drastically cuts scene rendering times (roughly 90 minutes CPU → 30 seconds GPU)
  • Needed because this world uses light emitted from object meshes that is bounced around
  • https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218

ーーー BAKERY SETTINGS ーーー

  • Auto Atlasing > [Texels Per Unit: 40]
  • Global Illumination > [Bounces: 3] [Samples: 16]
  • Hacks > Ambient Occlusion > [Intensity: 1] [Radius: 0.2] [Samples: 32] [Softer Blend: Yes]

ーーー PERFORMANCE ーーー

  • Unity Package Size: 30MB
  • Uploaded World Size: 26MB
  • FBX Object SIze: 408KB
  • Runtime Benchmark: VR: (120+) || Desktop: (300+) || (GTX1660ti)

ーーー INSURANCE POLICY ーーー

  • All assets listed here are finalized and ready to use.
  • Refunds are guaranteed if the asset does not serve its intended purpose.
  • Refunds are guaranteed if the quality does not match the model showcase.
  • Refunds are guaranteed for any file corruption or bugs within the packages.
  • To issue a refund provide your [Order-ID], [Username] and [Email].

    ー Discord Direct Message: twilight.studio
    ー Discord Server: https://discord.gg/UjrAnarwqS

ーーー DISCLOSURE POLICY ーーー

  • Copyright © [2026] Twilight Studio Game Productions.
  • Unauthorized copying, sharing, or reselling of any part of this pack is strictly prohibited.
  • Assets found anywhere else other than Jinxxy are not original and may be modified and will be reported.
  • Such assets may have been modified without permission.
  • Unauthorized copies will be pursued and reported under copyright law.

ーーー COPYRIGHT NOTICE ーーー

User Copyright Agreement & Terms of Use License
CreativeCommons BY-NC-SA © 2026 TwilightStudio
OnlineVersion: https://pastebin.com/raw/dMZjxFww
TwilightStudio Website: https://twilighthub.carrd.co/

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