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VRChat Pixel Blaster
VRChat Pixel Blaster

VRChat Pixel Blaster

Product Description

The Pixel Blaster allows you to build whatever weapon you want without going to Unity, using over 200 different controls affecting the gun itself, and four different particle systems (Main, Flake, Collision/Sticky, and Death). There's also over 50 sound effects available, which can have their pitch and speed tweaked to fit whatever you create.

Overwhelmed by the choices? There are also dozens of weapon presets available to fill your arsenal without ever having to touch the individual settings.

A "preset slot" prefab is also included, allowing you to save the weapons you create and swap between them without having to rebuild the entire thing.

Installation is easy; so long as you have VRCFury in your project, you need only drop the "(Place Under Avatar) Pixel Blaster" under your avatar in the Hierarchy, and it'll install itself.


A quick note about the Pixel Blaster's synchronization:

This asset uses a LOT of Parameters to give it so much customization. As far as Synced parameters go, you only need 18. These Parameters are used to cycle through all the others used in the asset, synchronizing them one at a time. A full rotation takes roughly 25 seconds. If you've just loaded into a world, or if you activate one of your own custom presets, be aware that it will take some time before others can see your weapon as you've built it.

To mitigate the wait a bit, there is a system to shift the sync process to your most recently-changed menu item, allowing active changes to go through immediately in most cases. So if your weapon has already fully loaded for someone, you won't need to wait out the sync rotation as you make edits.

The weapon presets included with the Pixel Blaster are set up in such a way that they will take immediate effect for other players as soon as you hit the button in your menu; no needing to wait for the sync process in this case.


Also, there is a Quest-compatible prefab variant... However, hard limits for Quest hit it pretty hard. Each particle system is limited to around 30-50 particles at a time, which is really low. It'll work for the lower-particle presets like Chainsaw, Lightning, or Bouncy Ball, but anything high-quantity will come out in brief spurts that make them far less satisfying than their PC counterparts. Still, technically compatible if you don't mind working around those limits.

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$5.00