





Wrist Wrecker 5000
Tags
Product Description
The legendary (and cursed) 1911 converted into a bolt-action .50 BMG, now in VRChat!
Now you too can use this 1 of a kind weapon, but without the risk of destroying your hand, wrist, elbow, and/or shoulder!
Asset Details:
- Fully functioning weapon with physical and gesture based controls.
- Customizable anchors, allowing you to place the gun and bullet holsters wherever you want.
- Easy scaling to fit any avatar size.
- Quick and easy installation with VRCfury.
- Physbone based bolt, allowing full range of motion and posing, along with enabling others to interact with the ejection based on your VRChat settings (be careful, someone might steal your bullet).
- "Simulated" recoil can be toggled on and off.
- Additional manual controls in case of emergency troubleshooting (NOT required for standard use. If you mess with these it can do weird things to the asset, only touch them if something has already broken).
- Only 6 synced parameter bits
Dependencies:
- VRChat Creator Companion (VCC)
- Poyiomi Toon Shader
- VRCFury
Terms And Conditions:
You CAN:
- Use this asset on non-commissioned and free public avatars.
- Modify and edit for personal use.
- Use in commissioned avatars, or distribute modifications and edits, provided ALL PARTIES INVOLVED own this asset.
- Use in other content, such as streaming or video production. Credit is not required, but is always greatly appreciated.
You CANNOT:
- Redistribute this asset or any files contained within it to anyone who does not own a copy. This includes but is not limited to sending them for free, reselling, or inclusion in other assets, products, or projects. This asset may only be distributed among those who have bought it.
- This asset is NOT quest compatible due to its use of Poiyomi shaders and particle effects. You are allowed to modify this though, if you want to edit the materials and particles to be quest compatible you are welcome to.
Known quirks:
- This asset uses gestures for controls. If you have gestures disabled IT WILL NOT WORK until you turn them on.
- Physbone and contact scales do not change at the same rate as other components. If you have a very small avatar you might need to manually adjust the physbone contact scale in the BoltRoot bone, the contact receiver in the Bolt bone, and the contact receiver on the holster and bullet holder anchors.
If you have any questions, suggestions, or issues, feel free to message me on Discord at shoxieraccoon
Thanks for reading this far, I hope you enjoy this asset :)