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Flintlock Musket & Pistol
Flintlock Musket & Pistol
Flintlock Musket & Pistol
Flintlock Musket & Pistol
Flintlock Musket & Pistol
Flintlock Musket & Pistol

Flintlock Musket & Pistol

Product Description

Have you ever wanted to defend your virtual home as the founding fathers intended? Well now you can! With this Musket and Pistol comb that you can put on your VRChat Avatar.
This Asset is PCVR only as it uses systems that are not available on the Standalone version of VRChat and requires handling of the musket that you cannot do on Desktop.

Flintlock Public Test Avatar

Features:

Immersive Grabbing and Handling - Grab the musket from off your back and hold it in one or two hands!

https://jinxxy-cdn.com/4db4381d-b375-5afa-a911-c8b6f3d5518d/3697364869390010171/875267230977308672.gifRealistic Loading and Firing - Experience the entire reloading and firing sequence of a musket. From priming the pan, to loading and packing the barrel with the ramrod, before firing the musket in all it's smokey glory!https://jinxxy-cdn.com/4db4381d-b375-5afa-a911-c8b6f3d5518d/3697364869390010171/875267291078370304.gifThe Musket and Pistol come with both a VRCFury Prefab and a Manual Installation Prefab with instructions for how to install both versions.

Performance Stats (Pistol And Musket):

  • 32 Parameter Memory
  • 21,732 Polys
  • ~25 MB Texture Memory
  • 2 Skinned Mesh Renderer
  • 2 Mesh Renderers
  • 14 Particle Systems (402 Max Particles)
  • 18 Material Slots
  • 2 Non-Local Contacts
  • 10 Physbone Components
  • 4 Audio Sources
  • 18 Constraints (9 Depth)

Performance Stats (Pistol Only):

  • 17 Parameter Memory
  • 10,044 Polys
  • ~25 MB Texture Memory
  • 1 Skinned Mesh Renderer
  • 2 Mesh Renderers
  • 7 Particle Systems (201 Max Particles)
  • 10 Material Slots
  • 2 Non-Local Contacts
  • 5 Physbone Components
  • 2 Audio Sources
  • 5 Constraints (3 Depth)

Performance Stats (Musket Only):

  • 18 Parameter Memory
  • 14,542 Polys
  • ~32 MB of Texture Memory
  • 1 Skinned Mesh Renderer
  • 2 Mesh Renderers
  • 7 Particle Systems (201 Max Particles)
  • 10 Material Slots
  • 2 Non-Local Contacts
  • 5 Physbone Components
  • 2 Audio Sources
  • 15 Constraints (9 Depth)

Dependencies:

Poiyomi

Poiyomi is used as the shader for the meshes used on this model

VRCFury

The Main Installation method for this system is intended to be with VRCFury

Optional:

Avatars 3.0 Manager

In case of needing/wanting to install the Musket manually rather than using VRCFury it is recommended that you use Avatars 3.0 Manager.

Links:

Support Discord Link

Flintlock Weapon Documentation

Credits:

Terms:

  • You CANNOT Redistribute the files to anyone who has not also purchased the asset
  • You CAN use this asset on Public avatars.
  • You CAN ask for and take Commissions involving this asset provided both parties own the asset
  • You CAN use this asset for content creation such as Streaming, Videos, other media, etc. as long as the asset files themselves are not distributed.
  • You CANNOT use this asset Commercially, the exception being the terms listed above
  • I will not be held responsible for your avatar breaking if you import the asset incorrectly. Making a backup of your avatar is recommended before adding the asset.
  • Due to the Digital nature of the asset, no refunds will be accepted
  • These terms may be subject to change.

    If you have any questions, or comments feel free to DM me on Discord at: runefox237 or through my server.