
![Presentation Board V1.0 | VRChat Presentation Tool Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924863135189566936/989014948059109376.png)
![Presentation Board V1.0 | VRChat Presentation Tool Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924863135189566936/989014952321805312.png)
![Presentation Board V1.0 | VRChat Presentation Tool Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924863135189566936/989014957921077248.png)
![Presentation Board V1.0 | VRChat Presentation Tool Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924863135189566936/989014962333937664.png)
![Presentation Board V1.0 | VRChat Presentation Tool Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924863135189566936/989014942837125120.png)
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![Presentation Board V1.0 | VRChat Presentation Tool Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924863135189566936/989015039064973312.png)
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Presentation Board V1.0 | VRChat Presentation Tool Gimmick [MA Ready]
Product Description
★ Original 3D Model "Monochi" ★
This asset was specifically designed and optimized for our shop's original 3D model, "Monochi."
If you are considering purchasing this outfit, we highly recommend checking out Monochi as well!
| Monochi | ➡ https://jinxxy.com/Puchikun/Monochi
★ Description
Whether it is documents, drawings, photographs, or letters.
Pack inside whatever you wish to pack.
Whether it is memories, future plans, or your current hidden feelings.
Go and show whatever you wish to show.
Take out the board, and expand the screen.
Let me present to you, a special presentation.
*
"Presentation Board" is an asset intended for use in VRChat.
It is compatible with "Modular Avatar", allowing you to easily attach it to your avatar.
Without modification, you can register up to 96 images, making it useful for presentations in various situations.
★ Requirements
- Unity: (Confirmed working with 2022.3.22f1)
- VRChat Creator Companion (VCC)
- VRChat SDK: (Confirmed working with 3.10.3)
- Modular Avatar: (Confirmed working with 1.17.1)
- lilToon: (Confirmed working with 2.3.2)
- Gesture Manager: (Confirmed working with 3.9.8)
Note: Using different versions may cause unexpected errors.
If you encounter issues, please try matching the versions listed above.
★ Supported Avatars
Compatible with most avatars, but manual position adjustment is required. The following list includes avatars for which pre-adjusted data is already included.
If you use these avatars, we recommend using the dedicated sets found in the "AvatarSetup" folder.
- Monochi
- Nemo(Bodyset2)
- Rinasciita
★ Product Contents
- File: .unitypackage
Specs:
- Polygon Count: △1,080
- Parameter Usage: 30 bits
★ Setup Guide
Project Preparation
- Install "VRChat Creator Companion" (VCC). Click "Create New Project," select the "Avatar" template, and create a new project. (Skip this step if you already have an active project).
- Open the project settings by clicking "Manage Project" in VCC. Use the package search bar to locate and install "VRChatSDK" and "lilToon".
- If any package cannot be found via search, look up its individual page to find the latest installation instructions and follow them carefully.
- Launch the project once all packages are installed.
Importing Data
- Drag and drop your base avatar data into your Unity project window to import it.
- Drag and drop the downloaded ".unitypackage" file for this asset into the same Unity Project window.
- Ensure every single file is checked in the import window, then click "Import." Verify that the new folder has been created.
- Open the folder named "AvatarSetup". Navigate to any of the avatar folders inside, select your preferred Prefab, and add it to your Avatar.
Fitting the Asset via Modular Avatar (MA)
- Place your avatar data into the "Hierarchy" window to make it appear in the Scene view.
- Drag and drop the MA-compatible Prefab data directly into your avatar's "Root" object.
Item Placement and Setup
- If you are using an unsupported avatar, you may need to adjust the position of the item. If you do not have the specific avatar folder inside "AvatarSetup", select any available avatar Prefab and add it to your avatar.
- Expand the hierarchy of the added asset, and open all sub-layers beneath the object named "ConstPos".
- The item will move to the position of the object named "Target_". Adjust this object until the position looks natural. The default setting is configured to the left hand, so it is recommended to start adjusting from the left hand.
- To adjust other positions, open the object named "MA_Item" and locate the component named "VRC Parent Constraint". You will change its values to move the item.
- Check the "Element" fields under "Sources". Set the "Weight" value to "1" for only one position that you have not finished adjusting yet, and set all other positions to "0". Verify that the item moves to the location that is set to "1".
- Move the position adjustment objects mentioned earlier to set the item's location. Repeat this process until all positions are configured.
- Enter Play Mode to test the avatar movements. If the item functions correctly and looks natural, the setup is complete. Re-adjust the values if you notice any issues.
Adjusting Asset Size (Scale)
- Select the game object named "Transform" located under the asset hierarchy.
- Change the values in the "Scale" field within the "Transform" component in the Inspector window.
- Note: The board body corresponds to the game object named "MA_Item", and the screen that expands in the air corresponds to the game object named "MA_Screen".
Registering Images
- Create a preset texture by dividing a square into 6 equal parts, following the guide image. Use any image editing software to fit your desired images into the template specifications, then save and export it.
- Save the created image into the folder named "Image_Slot" within the asset, or in any location that is easy for you to find.
- The materials named "PPrB_Display_Mat_" inside the "Image_Slot" folder represent the prepared slots. Select and open one of these slots, starting from the lower numbers.
- Locate the section named "Main Color" at the top of the Material settings in the Inspector. Drag and drop your created image into the texture slot to overwrite it. (If the window switches, you can lock the screen by turning on the padlock icon in the top right of the Inspector.)
- It is correct if the registered image is reflected on the preview image within the Scene view. Once you have finished registering all images, proceed to upload.
- Please also refer to the images on the product page for a visual explanation of this process.
Setting to Hidden by Default (ON/OFF Initialization)
- If you want the item to be hidden by default upon uploading, expand the asset hierarchy added to your avatar and turn off the game object named "MA_Item". (Operate the active checkbox at the top of the Inspector window, not the visibility icon in the Hierarchy window).
- The asset will function correctly in-game when you activate it through the Expressions Menu.
Uploading Your Avatar
- Press the Play button at the top of the Unity Editor. Use the Gizmos or open "Gesture Manager" to simulate avatar movements and verify that the items fit and move correctly.
- If everything looks correct, open the upload interface via the top toolbar by navigating to "VRChat SDK" > "Show Control Panel". (If any warnings appear under the setup panel, clicking the provided "Fix" or "Auto Fix" buttons will resolve most issues automatically).
- Upload complete! Launch VRChat and enjoy your asset.
★ Customization Guide
Reducing the Presets
This asset includes two Prefabs: one for 18 images and one for 96 images. If you wish to reduce the number of presets, follow these steps:
- Open the asset Prefab added to your avatar and check the contents inside "PPrB_ImageSlot".
- You will find objects such as "Slot.1" to "Slot.16". Delete any slots you do not need.
- The process is complete when the corresponding presets no longer appear when opening the menu.
Increasing the Presets (*Advanced Users)
If you wish to register more than 96 images, customization and expansion are possible, but this requires knowledge of Unity.
- Duplicate the numbering "Material", "Menu", and "Anim" for the image presets by your desired amount, rename them, and add them.
- Check the contents inside "PPrB_ImageSlot" in the asset hierarchy, locate the objects such as "Slot.1" to "Slot.16", duplicate them, and add your desired number of slots.
- Assign the created materials to the component named "MA Material Setter" additionally so that they do not overlap.
- Open the component named "MA Menu Installer" and additionally assign the created menus to the "Prefab Developer Settings" section so that they do not overlap.
- Similarly, from the "Show Menu Content" section, assign values to the parameter field within the range of 1 to 256 using numbers that are not yet in use.
- Open the "AnimatorController" named "PPrB_PresentationBoard", add the animations for the added slots to the "Slot" layer, connect the states in the same format as the other existing animations, and configure non-overlapping values for the conditional Int parameter. (Ensure this matches the values assigned in the Menu).
- Select the asset, and bake the animations to the added animations and existing animations from the "Animation" window. Perform this only for the added portions to ensure that the ON/OFF states function correctly.
- Enter Play Mode to test. The process is complete if you can select the expanded slots from the menu.
★Troubleshooting
*Below are the items you should check if you encounter any issues.
- Ensure your project is running on Unity version "2022.3.22f1". Ensure your project version matches this exactly.
- If the material appears completely bright pink in the Scene view, the shader files are missing. Please download and re-import the "lilToon" shader.
- An active, updated installation of the "VRChat SDK" is mandatory before attempting any avatar upload.
- Outdated builds of the "VRChat SDK" or "Modular Avatar" can cause script compilation failure. Please verify and update both systems via the VCC.
- Do not rename or change the hierarchical structure of any objects contained inside the default Prefabs. Modifying internal naming conventions will break the animation paths and cause the gimmick to malfunction.
- VRChat enforces a strict limitation on the total number of synchronized expression parameters an avatar can utilize. Ensure your total parameter count does not exceed the maximum allowed capacity.
- If the gimmick's contact detection or interaction does not work in-game, ensure that "Allow Avatar Contact" is enabled in your VRChat interaction settings.
- If a synchronization delay occurs with the item attachment positions, please reload your avatar.
- If unexpected errors occur, there may be a conflict with another third-party asset. Try testing this asset on a clean base avatar to isolate the issue.
★Terms of Use
●Complete Terms of Use(en)
https://drive.google.com/file/d/1I42lpyFSclhbSeXQqqvsrsDPKakRgPWy/view?usp=sharing
●利用規約全文(ja)
https://drive.google.com/file/d/1-nLMKKTnOBi1Cez-OO-A5PnQj0DJ6Ge6/view?usp=sharing
●이용약관 전문(ko)
https://drive.google.com/file/d/1ZPJqLVpXu0BDlD5C8LYy5cuIa_YOn8gJ/view?usp=sharing
●使用条款全文/使用條款全文(zh)
https://drive.google.com/file/d/1uciQY6lTTPmc4WHOVcEPsmkIebxxQNym/view?usp=sharing
Summary:
- OK: Personal use/modification, uploading on private avatars, use in videos/streaming (monetized or not), and world/game creation (if files are not easily extractable).
- NG: Redistribution or selling of data (modified or not), making the item public (e.g., Public Avatars), and impersonating the creator.
● [Special Clauses]
*This asset is subject to the aforementioned VN3 Terms of Use. However, for smooth utilization, the following special clauses have been established.
*If you have any questions regarding usage methods that do not fall within the permitted scope, please contact the shop.
Description
- For corporate use, you are not permitted to remove our shop's logo, which is displayed by default on the asset.
- For corporate use, please purchase this asset for each staff account that will utilize it.
- Even for corporate use, if the usage falls under the "Permitted Scope" listed below, users can utilize the asset without obtaining separate confirmation or approval from our shop.
Permitted Scope
- A corporation uses this asset when explaining its activities or products externally within VRChat.
- The operation or staff members use this asset to provide explanations to participants at any VRChat event where the hosting entity is a corporation.
- A corporation uses this asset when choosing VRChat as a location for internal meetings or briefings.
- A corporation uses this asset when creating their own content within VRChat.
★ Update History
- 2026/07/01: V1.0 Release