
![Event Megaphone V1.0 | VRChat Performance Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924850176316933610/989008172957268992.png)
![Event Megaphone V1.0 | VRChat Performance Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924850176316933610/989008155622810624.png)
![Event Megaphone V1.0 | VRChat Performance Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924850176316933610/989008160440390656.png)
![Event Megaphone V1.0 | VRChat Performance Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924850176316933610/989008163888329728.png)
![Event Megaphone V1.0 | VRChat Performance Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924850176316933610/989008168107446272.png)
![Event Megaphone V1.0 | VRChat Performance Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924850176316933610/989008229948967936.png)
![Event Megaphone V1.0 | VRChat Performance Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924850176316933610/989008234093901824.png)
![Event Megaphone V1.0 | VRChat Performance Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924850176316933610/989008237651769344.png)
![Event Megaphone V1.0 | VRChat Performance Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924850176316933610/989008241032470528.png)
![Event Megaphone V1.0 | VRChat Performance Gimmick [MA Ready]](https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto/51815269-1a1d-5974-bfc2-ff5ab3b15759/3924850176316933610/989008244773545984.png)
Product Description
★ Original 3D Model "Monochi" ★
This asset was specifically designed and optimized for our shop's original 3D model, "Monochi."
If you are considering purchasing this outfit, we highly recommend checking out Monochi as well!
| Monochi | ➡ https://jinxxy.com/Puchikun/Monochi
★ Description
Hey, hey! Gather around, everyone!
I have something to tell you all!
Oh, great. No one can hear me.
Alright, if that is how it is going to be... I will have to use this!
*
"Event Megaphone" is an asset designed for VRChat.
It supports "Modular Avatar", allowing you to easily install it onto your avatar.
It features animations that sync with your voice and the ability to play 4 built-in sounds within a specified range.
Please use it for your events and gatherings in VRChat.
*Note: This asset does not amplify or process your actual voice.
*Please be fully considerate of those around you when using this asset in public instances.
★ Requirements
- Unity: (Confirmed working with 2022.3.22f1)
- VRChat Creator Companion (VCC)
- VRChat SDK: (Confirmed working with 3.10.3)
- Modular Avatar: (Confirmed working with 1.17.1)
- lilToon: (Confirmed working with 2.3.2)
- Gesture Manager: (Confirmed working with 3.9.8)
Note: Using different versions may cause unexpected errors.
If you encounter issues, please try matching the versions listed above.
★ Supported Avatars
Compatible with most avatars, but manual position adjustment is required. The following list includes avatars for which pre-adjusted data is already included.
If you use these avatars, we recommend using the dedicated sets found in the "AvatarSetup" folder.
- Monochi
- Nemo(Bodyset2)
- Rinasciita
★ Product Contents
- File: .unitypackage
Specs:
- Polygon Count: △1,935
- Parameter Usage: 22 bits
★ Setup Guide
Project Preparation
- Install the "VRChat Creator Companion" (VCC). Click "Create New Project," select the "Avatar" template, and create a new project. (Skip this step if you already have an active project).
- Open the project settings by clicking "Manage Project" in VCC. Use the package search bar to locate and install "VRChatSDK" and "lilToon".
- If any package cannot be found via search, look up its individual official page to find the latest installation instructions and follow them carefully.
- Launch the Unity project once all packages are fully installed.
Importing Data
- Drag and drop your base avatar data into your Unity project window to import it.
- Drag and drop the downloaded ".unitypackage" file for this asset into the same Unity Project window.
- Ensure every single file is checked in the Unity Import window, then click "Import." Verify that the new asset folder has been created.
- Open the folder labeled "AvatarSetup". Navigate to your avatar's specific folder, select the pre-configured Prefab file, and prepare to add it to your avatar.
Fitting the Asset via Modular Avatar (MA)
- Drag and drop your base avatar data into the "Hierarchy" window to place it in the Scene view.
- Drag and drop the MA-compatible asset Prefab data directly into your avatar's "Root" object.
Item Placement and Setup
- If you are using an unsupported avatar, you may need to manually adjust the position of the asset. If a folder for your specific avatar does not exist inside "AvatarSetup", select a Prefab from any available avatar folder and add it to your avatar.
- Expand the hierarchy of the added asset, and open all sub-layers beneath the object named "ConstPos".
- The item will move to the position of the object named "Target_". Adjust this object until the position looks natural. The default setting is configured to the left hand, so it is recommended to start adjusting from the left hand.
- To adjust other positions, select the object named "MA_Item" and locate the component named "VRC Parent Constraint". You will change its values to move the item.
- Check the "Element" fields under "Sources". Set the "Weight" value to "1" for only one position that you have not finished adjusting yet, and set all other positions to "0". Verify that the item moves to the location that is set to "1".
- Move the position adjustment objects mentioned earlier to set the item's location. Repeat this process until all positions are configured.
- Enter Play Mode to test the avatar movements. If the item functions correctly and looks natural, the setup is complete. Re-adjust the values if you notice any issues.
Adjusting Asset Size (Scale)
- Select the game object named "Transform" located under the asset hierarchy.
- Change the values in the "Scale" field within the "Transform" component in the Inspector window.
Setting to Hidden by Default (ON/OFF Initialization)
- If you want the item to be hidden by default upon uploading, expand the asset hierarchy added to your avatar.
- Turn off the game object named "MA_Item". (Operate the active checkbox at the top of the Inspector window, not the visibility icon in the Hierarchy window).
- The asset will function correctly in-game when you activate it through the Expressions Menu.
Uploading Your Avatar
- Press the Play button at the top of the Unity Editor. Use the Gizmos or open "Gesture Manager" to simulate avatar movements and verify that the items fit and move correctly.
- If everything looks correct, open the upload interface via the top toolbar by navigating to "VRChat SDK" > "Show Control Panel".
- If any warnings appear under the setup panel, clicking the provided "Fix" or "Auto Fix" buttons will resolve most issues automatically. Complete the build and upload sequence.
- Upload complete! Launch VRChat and enjoy your asset.
★Troubleshooting
If you encounter any operational issues, please verify the following troubleshooting steps:
- Ensure your project is running on Unity version "2022.3.22f1". Ensure your project version matches this exactly.
- If the material appears completely bright pink in the Scene view, the shader files are missing. Please download and re-import the "lilToon" shader.
- An active, updated installation of the "VRChat SDK" is mandatory before attempting any avatar upload.
- Outdated builds of the "VRChat SDK" or "Modular Avatar" can cause script compilation failure. Please verify and update both systems via the VCC.
- Do not rename or change the hierarchical structure of any objects contained inside the default Prefabs. Modifying internal naming conventions will break the animation paths and cause the gimmick to malfunction.
- VRChat enforces a strict limitation on the total number of synchronized expression parameters an avatar can utilize. Ensure your total parameter count does not exceed the maximum allowed capacity.
- If the gimmick's contact detection or interaction does not work in-game, ensure that "Allow Avatar Contact" is enabled in your VRChat interaction settings.
- If a synchronization delay or offset occurs with the item attachment positions, please reload your avatar in-game.
- If unexpected errors occur, there may be a conflict with another third-party asset. Try testing this asset on a clean base avatar to isolate the issue.
★Terms of Use
●Complete Terms of Use(en)
https://drive.google.com/file/d/1I42lpyFSclhbSeXQqqvsrsDPKakRgPWy/view?usp=sharing
●利用規約全文(ja)
https://drive.google.com/file/d/1-nLMKKTnOBi1Cez-OO-A5PnQj0DJ6Ge6/view?usp=sharing
●이용약관 전문(ko)
https://drive.google.com/file/d/1ZPJqLVpXu0BDlD5C8LYy5cuIa_YOn8gJ/view?usp=sharing
●使用条款全文/使用條款全文(zh)
https://drive.google.com/file/d/1uciQY6lTTPmc4WHOVcEPsmkIebxxQNym/view?usp=sharing
Summary:
- OK: Personal use/modification, uploading on private avatars, use in videos/streaming (monetized or not), and world/game creation (if files are not easily extractable).
- NG: Redistribution or selling of data (modified or not), making the item public (e.g., Public Avatars), and impersonating the creator.
*
● [Special Clauses]
*This asset is subject to the aforementioned VN3 Terms of Use. However, for smooth utilization, the following special clauses have been established.
*If you have any questions regarding usage methods that do not fall within the permitted scope, please contact the shop.
Description
- For corporate use, you are not permitted to remove our shop's logo, which is displayed by default on the asset.
- For corporate use, please purchase this asset for each staff account that will utilize it.
- Even for corporate use, if the usage falls under the "Permitted Scope" listed below, users can utilize the asset without obtaining separate confirmation or approval from our shop.
Permitted Scope
- The operation or staff members use this asset at any VRChat event where the hosting entity is a corporation.
- A corporation uses this asset when choosing VRChat as a location for internal meetings or briefings.
- A corporation uses this asset when creating their own content within VRChat.
★ Credits
Sound materials used: OtoLogic (https://otologic.jp) (CC BY 4.0)
★ Update History
- 2026/06/27: V1.0 Release