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Fast Teleport - Advanced
Fast Teleport - Advanced
Fast Teleport - Advanced
Fast Teleport - Advanced
Fast Teleport - Advanced
Fast Teleport - Advanced
Fast Teleport - Advanced
Fast Teleport - Advanced

Fast Teleport - Advanced

Product Description

🚀 ADVANCED Fast Teleport – The Ultimate Teleportation System for VRChat

Want your players to move between areas of your world in a fast, smooth, and professional way?
ADVANCED Fast Teleport lets you build teleport networks in minutes with clean visuals, smart setup, and polished transitions — designed specifically for VRChat.

Easy to use – Drag prefabs into the scene and configure everything in a friendly inspector.
Visual & organized – Gizmos and scene guides show exactly where each door is and where it points.
Flexible & professional – Unique door names + linked destinations = clean teleport networks.
Optimized for VRChat – Built with UdonSharp, lightweight and stable for public or private worlds.

⭐ What’s New in Version 2.0 (Core-Based System)

Version 2.0 introduces a major upgrade: the system is now powered by a dedicated Teleport Core.

✅ Why a Core?

Instead of every door handling FX, audio, and timing independently, all teleport execution is centralized in one place:

  • FastTP_Core receives teleport requests from doors
  • It runs the crossfade, optional sound, movement freeze, post-process prevention, and teleport timing
  • Doors become lightweight “data senders” (destination, timings, clips, mode)

This improves:

  • Stability (no duplicated FX logic across many doors)
  • Consistency (every teleport behaves the same)
  • Performance (one controller, fewer moving parts)
  • Anti-spam protection (Core ignores new requests while teleport is in progress)

🧠 How Version 2.0 Works (Step-by-Step)

1) Place the Core First (Required)

You must place FastTP_Core into your scene before doors can teleport.

  • The Core object must be named exactly: FastTP_Core
  • The Core contains:
    • The Animator for the CrossFade parameter
    • The AudioSource used to play teleport sounds
    • All runtime logic that executes the teleport

2) Add Teleport Doors

Teleport doors are now simple request senders:

  • Destination (points to another door’s Receive Station)
  • Teleport mode (Receiver only / Clicking / Trigger)
  • Crossfade IN / Wait / OUT timings
  • Optional audio clips (single or multiple random)
  • Optional sound playback method (PlayOneShot vs Assign Clip + Play)

3) Teleport Timing (New Core Sequence)

When Crossfade FX is enabled, the Core performs this sequence:

  1. (Optional) Freeze player movement
  2. Fade IN
  3. Fade IN finishes → Disable Post Process FX (if enabled)
  4. Start Waiting
  5. At half of the waiting timeTeleport
  6. Waiting finishes → Enable Post Process FX
  7. Unfreeze player movement
  8. Fade OUT

If Crossfade FX is disabled, the Core still:

  • freezes (optional)
  • disables post-process (optional)
  • waits (teleport at half)
  • restores post-process + unfreezes
  • finishes instantly (no fade)

🧩 Teleport Modes (Per Door)

Each door can be configured with a clear dropdown:

  • Receiver Only
    The door can be used as a destination, but will not send players anywhere.
    (Collider disabled automatically, gizmos reduced.)
  • By Clicking
    Player interacts with the door collider to teleport.
    (Collider enabled, isTrigger OFF.)
  • By Trigger
    Player teleports automatically when entering the trigger.
    (Collider enabled, isTrigger ON.)

🛠️ Editor Tools (Version 2.0)

✅ FastTeleport Door Inspector

Each door uses an organized UI with visual guidance.

Key sections:

  • Door Identity
    Set a friendly name used in lists and gizmos.
  • Teleport Settings
    Choose destination door + teleport mode.
  • CrossFade & Audio Settings
    Enable FX, set timings, pick sound clip settings.
  • Destination Station
    Set the Receive Station (arrival marker used by other doors).

Auto Core Assignment

  • Doors automatically try to find the Core at runtime
  • The editor also forces assignment when possible, so you don’t forget it

✅ FastTeleportCore Inspector (The Control Center)

The Core inspector is designed to clearly show:

  • that the Core is mandatory
  • what options affect the entire teleport system
  • what the last requested teleport parameters were

Core Sections:

  • Info Box (Always visible)
    Explains this is the MAIN system controller and must exist in the scene.
  • Options
    • Freeze Player Movement Before Teleport
      Prevents players from moving during teleport.
      (VR head movement still works naturally.)
    • Prevent Post Process FX
      Automatically disables PostProcess volumes during teleport to avoid blur trails.
      Includes a Show/Hide view to list stored volumes.
  • Tools
    • Validate Scene
      Scans all doors and checks:
      • No doors found
      • Only 1 door found (usually you need at least 2)
      • Doors missing Core reference
      • Doors missing Receive Station
    • AutoFix
      Assigns this Core to doors that are missing it or pointing to the wrong Core.
  • Requested Parameters (Read-Only)
    Shows the most recent door request, including:
    • destination transform
    • fade times
    • wait time
    • sound mode
    • picked clip
    • transport state

📦 What’s Included?

FastTP_Core prefab (Core controller: FX + audio + teleport execution)
FastTP_Door prefab(s) (Teleport doors with clean inspector UI)
✅ Scene gizmos: names, arrows, arrival stations, trigger/click visualization
✅ Editor tools: validation + autofix + request debug panel
✅ Optional sound system: single clip or multiple random + playback mode selection

📁 Prefab Path

All prefabs are located at:

Assets/ParrotsConch/Prefabs/FastTP/

⚡ Bonus Included: “SimpleTP” (Ultra Simple Teleport)

For creators who want the fastest setup possible, the package also includes:

SimpleTP

A minimal, automatic teleport script:

  • No FX
  • No crossfade
  • No sound
  • No core needed
  • Just teleport to the assigned target instantly

Perfect for:

  • quick prototypes
  • simple portals
  • admin-only backdoors
  • performance-first worlds

🎮 Quick Setup Guide (Version 2.0)

  1. Go to:
    Assets/ParrotsConch/Prefabs/FastTP/
  2. Drag FastTP_Core into your scene first.
    • Confirm the GameObject name is FastTP_Core
  3. Drag FastTP_Door into your scene.
  4. Adjust the Box Collider to fit the doorway area.
  5. Set a friendly door name (example: Gate A).
  6. Duplicate the door (example: Gate B) and position it elsewhere.
  7. In Teleport Settings, assign the destination:
  • Gate A → Gate B
  • Gate B → Gate A
  1. (Optional) Enable:
  • Crossfade timings (IN / WAIT / OUT)
  • Teleport sound (single or random)
  • Prevent Post Process FX (Core option)
  • Freeze movement (Core option)

✅ Done! Players can now teleport smoothly and consistently using the Core system.

✨ Give your VRChat world a smoother, more professional experience with ADVANCED Fast Teleport 2.0.
Perfect for clubs, large maps, battle arenas, VIP rooms, lobbies, and more.

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$4.99