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๐ŸŒŠ Advanced Water Buoyancy
๐ŸŒŠ Advanced Water Buoyancy
๐ŸŒŠ Advanced Water Buoyancy
๐ŸŒŠ Advanced Water Buoyancy
๐ŸŒŠ Advanced Water Buoyancy
๐ŸŒŠ Advanced Water Buoyancy

๐ŸŒŠ Advanced Water Buoyancy

Product Description

๐ŸŒŠ Advanced Water Buoyancy Volume

Create realistic floating physics for your water environments with Advanced Water Buoyancy Volume.

This system allows any object with a Rigidbody and Collider to automatically float when entering the water volume. Perfect for boats, props, debris, physics objects and interactive worlds. The asset includes ready-to-use water body prefabs, multiple water behavior presets, flow simulation and a clean Parrotโ€™s Conch custom inspector UI.

โœจ Features

๐ŸŒŠ Automatic Floating System
Any object with Rigidbody + Collider will float automatically when entering the water.

โš™๏ธ Physics-Based Buoyancy
Objects use multiple buoyancy points for stable and natural floating behavior.

๐ŸŒฌ Water Flow Simulation
Add directional currents for rivers, canals or moving water.

๐ŸŽ› Water Behavior Presets

  • Water Pool
  • River
  • Honey ๐Ÿฏ
  • Ocean Calm
  • Thick Water
  • Lazy Canal
  • Rapids
  • Custom mode

Each preset automatically configures buoyancy, drag, stability and flow.

๐Ÿ”Ž Debug Tools

View tracked objects and buoyancy points directly in the inspector.

๐Ÿงญ Networking Options

Choose how floating physics behaves in multiplayer worlds.

๐Ÿ“ฆ Included Prefabs

Ready to use water volumes are included: Assets/ParrotsConch/Prefabs/WaterBodies/

Simply drag a prefab into your scene and resize it. The top face of the BoxCollider becomes the water surface automatically.

๐Ÿ“˜ How to Use

1๏ธโƒฃ Add a Water Body

Drag a prefab from: "Assets/ParrotsConch/Prefabs/WaterBodies/" into your scene.

2๏ธโƒฃ Resize the Water Volume

Scale the object to define the water area. The top of the BoxCollider is automatically used as the water surface.

3๏ธโƒฃ Add Floating Objects

Any object that should float must have:

  • Rigidbody
  • Collider

Once the object enters the water volume, it will automatically:

  • float
  • stabilize
  • react to water flow

โš  Important: The object must have a RigidBody and Collider for the system to detect it.

๐Ÿง  Perfect For

๐Ÿšค Boats
๐Ÿ“ฆ Floating props
๐Ÿชต Debris
๐ŸŽฎ Interactive physics objects
๐Ÿ Water environments
๐ŸŒŠ Rivers and canals

Built with performance and usability in mind as part of the Parrotโ€™s Conch toolkit.

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$5.00