


Avatar Support Arm | Stop-Motion Armature !【 VRCFury / ModularAvatar 】
Product Description
Want to become a full-fledge Doll? Or just give reason to why you're always floating! A very unique FinalIK gimmick to be suspended by a Stop Motion Support Armature!
AvatarSupportArm is compatible with both Modular Avatar and VRCFury!
AvatarSupportArm is not compatible with Quest/Android (FinalIK is not supported on those platforms! Sorry!)
Features
・ Functional FinalIK Support Arm, with 8 variations:
・・ Base, BaseRusted, Vines, VinesRusted, Wires, WiresRusted, Wires+Vines, Wires+Vines Rusted
・ When fully out-stretched, the Stand will drag along the floor to follow you!
・ The Stand is always planted to the ground unless out-stretched, staying put when moving in range, jumping, or play-space moving!
・ Using VRCRaycast, point and place the base wherever you want, even on walls and ceilings!
・ Freeze the base in-place by double-clicking point and place! (required for placing against walls/ceilings)
・ Offset the Stand rotation to have full control of how it looks.
・ Included Blender and SubstancePainter files for full customization!
Performance Stats:
Base:
・ Triangles : 3.838
・ SkinMesh : 1
・ Materials : 1
・ Contacts : 2
・ Constraints : 18
・ Raycasts : 2
・ Parameters : 11
・ FX Layers : 5
Wires:
・ Triangles : 6.526
・ Constraints : 27
・ PhysBones : 2
Vines:
・ Triangles : 17.632
・ Materials : 2
・ Constraints : 22
・ PhysBones : 1
Wires+Vines:
・ Triangles : 20.320
・ Materials : 2
・ Constraints : 27
・ PhysBones : 1
Installation:
[Dependencies]
・ FinalIK Stub (VRLabs) : https://github.com/VRLabs/Final-IK-Stub
・ PoiyomiToon : https://github.com/poiyomi/PoiyomiToonShader/releases/latest
・・ Materials have been designed with v10.0.10!
[Both Supported]
・ Modular Avatar : https://modular-avatar.nadena.dev/
・ VRCFury : https://vrcfury.com/
1. Make sure you have dependencies installed! (FinalIK Stub, Poiyomi Toon, ModularAvatar or VRCFury (both are compatible))
2. Import AvatarSupportArm.unitypackage into your project.
3. Navigate to `OrendCreations/AvatarSupportArm` within your project. Choose either ModularAvatar or VRCFury and enter the folder.
4. Pick your variant and drag onto your avatar.
5. Within the AvatarSupportArm hierarchy, use 'SpineProxy' GameObject to position/scale the arm against your avatar's spine.
5a. Use 'PlacementContainer' GameObject to position the Point'n Place laser along your avatar's hand.
[TroubleShooting]
・ If you upload and the stand appears to be in the ground:
1. Position/Scale the arm against your avatar's spine.
2. Enter PlayMode in Unity, then exit PlayMode.
3. Then, upload the avatar.
(The constraint offsets to determine where the floor is sometimes do not update when scaling the 'SpineProxy' GameObject. I have a script implemented to attempt a fix, to mixed results..)
Limitations:
・ AvatarSupportArm will not appear to function in Unity unless you have actual FinalIK installed in your project! Using the FinalIK Stub will just let you upload to VRC without issue!
・ The base will move along with you, but the position is not synced for other users at this time! To sync with others, use the 'point and place' menu button!
・ AvatarSupportArm is not compatible with Quest/Android (FinalIK is not supported on those platforms!)
Articulated Doll Base
Articulated Doll Base is a VRChat-Ready edit of ChamberSu's CC Attribution 'Ball Joint Doll Basemesh Neon'. Changes include: rigging with inclusion of doll-helper bones for unity-constraint shenanigans, full UV unwrapping, slight reproportions, basic decimation/small topology changes, among other things.
Features
・ Functional joint articulation via constraint techniques:
・・ UpperArms rotates with LowerArms for functional joints
・・ Hands/Elbows/Knees mimicking Double Joints
・・ Wrist/Shoulder mimicking Ball Joints
・ Includes 2 pre-made Poiyomi Materials: Forgotten Painted Wood, Porcelain
・ Blender and SubstancePainter files are included for further customization!
Performance Stats:
・ Triangles : 38.274
・ Bones : 89
・ SkinMesh : 1
・ Materials : 1
・ Physbones : 2
・ Colliders : 2
・ Constraints : 36
・ ConstraintDepth : 8
Terms of Use:
( Personal Product License )
By purchasing and using this product, you are agreeing to the Personal Product License Agreement outlined here:
・ You may not share, redistribute, or resell this product in any form.
・ This product is a digital asset, no refunds will be granted under any circumstance.
・ I am not responsible for any damage caused by using this product.
・ You may upload private, public, or commissioned avatars using this product.
・ You may use this product for streaming / content creation provided you properly credit me for the product.
If you are unsure if your usage of this product does not align with these Terms of Use, please reach out to me via Twitter or Discord: @Orendcross | https://discord.gg/sAnekxwd3x
Update information
Update information
2026/08/05 v1.0
・Initial Release!