
Product Description
The base is free, the pay what you want functions just as a tip if you feel like it. You can also skip the whole buy it here and download it directly from the website.
demo avatar https://vrchat.com/home/avatar/avtr_7450e2a4-e266-4515-975b-8afa8474dc06
A free Avali base made for VRChat, designed to stay closer to the original lore while still being practical for social VR.
This base features spherical eyes for eye tracking, face tracking support, slimmer proportions that work well with layered clothing, and slightly longer legs for a more natural full-body feel. The wings use a 3-layer feather setup with a smooth bone rig for softer, floatier movement.
Requirements
Before importing the Unity package, make sure your Unity project already has the following installed:
- VRChat Avatar SDK
- VRCFury
- Poiyomi Toon Shaders
- Adjerry91’s Face Tracking Templates (optional, but required for face tracking)
Features include:
- Eye tracking
- Face tracking support
- Slimmer body proportions
- Longer legs for a natural full-body feel
- Three-layer feathered wings with smooth, floaty motion
- Two included hairstyles
- VRChat Unity package
- Resonite package
- Substance files
- Included clothing
- Two feather coloring workflows: procedural Substance coloring and Blender feather baking
Main idea behind the bird was to have a base that's most accurate to the lore book but also functional in space like Vrc. That's why eyes are spheres allow for eye tracking, base also has face tracking.
In general base is slimmer than other avalis, that allows to look slim even with layers of clothing, legs are a bit longer with full body I think they fit better to my real life position.
Wings are base of 3 layers of feathers instead of just one, bone set up for them allows for very floaty smooth wings looks great when you fly with open flight.
Base Features 2 hairstyles it's set up in a way that more can be easily added.
If I were to pick one thing that was the hardest that would be the hands, Vrc rly doesn't like bird hands that's why most hands look humanoid, here I hope I was able to get something in-between.
Vrc unity and resnonite package, includes substance files and clothing for the bird.
there are 2 ways to color the feathers:
- You can use the procedural approach in substance which under a minute can give you very nice results a lot of work went into that
- in blender, there's a baking file that allows you to copy look of a single feather to every feather on the bird this is very useful if you want to have something complicated on it.
There's more ofc, like the wings were made with node system in blender allowing for different shape, variation in feathers, density. The idea was to share that with people but it proved to be a bit complicated.