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Dandy Fawn / CP20
Dandy Fawn / CP20
Dandy Fawn / CP20

Product Description

◆ Dandy Fawn ◆

Creator: ハチドリ_

Flavor Text

A classical outfit for boy-type avatars.
A design that highlights both youthfulness and elegance in a single coordinated look.

※ This product is a clothing model for VRChat avatars. The avatar base is not included.
※ Due to the nature of downloadable products, returns and refunds are not available. Please read and agree to the product description and Terms of Use before purchase.

◆ Item Overview
● Included Files

Dandy Fawn.Unitypackage

FBX

Textures

ReadMe.txt (this document)

● Shader Used

liltoon
https://lilxyzw.booth.pm/items/3087170

● Required Asset

Modular Avatar
https://modular-avatar.nadena.dev/ja/docs/intro

● Model Data

Total polygons: △21,763

Jacket: 4,625 polygons

Loafers: 3,824 polygons

Setup: 33,366 polygons

Socks: 7,136 polygons

Stall: 1,024 polygons

Tie: 1,788 polygons

Mesh count: 6
Material count: 4
PhysBone components: 4

Import folder

Assets > MetaverseCreators_CP > monoTone > DandyFawn



※ When equipping the outfit, blendshapes that hide the avatar body (making the body appear stick-like) are used.

◆ Installation Steps

Set the latest VRC SDK in VCC

Install required assets (liltoon, Modular Avatar) via VCC

Import the latest package of the avatar you are using

Import this product’s package

Drag the avatar (or any base prefab if available) into the Scene Hierarchy

Hide or set to Editor Only any unneeded clothing (default outfit, underwear, etc.)

Drag “DandyFawn for 〈Avatar Name〉.Prefab” directly under the avatar in the Hierarchy

Upload the avatar via VRC SDK

Notes on Modular Avatar

This outfit uses MA Shape Changer.
When the outfit prefab is placed under the avatar, the avatar’s body blendshapes will automatically adjust (becoming thinner or hiding meshes) to prevent clipping.

If you do not wish to use MA Shape Changer, you may delete or edit the components as you prefer.

For +Head Models

Depending on the avatar, mesh names may differ from the expected “PlusHead” naming.
If the MA Shape Changer does not function correctly:

Rename the avatar’s body mesh, or

Adjust the blendshapes manually

If unexpected deformation occurs

If any part of the body is unintentionally slimmed after dressing, reset the relevant body blendshape to 0 and confirm the body is visible normally.

◆ Color Editing

Replace any of the color-variation materials found in:
Common > Material

You can use the included PSD or clip files to adjust or recolor textures freely.

◆ Terms of Use

https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing

※ Please follow the Terms of Use of the original avatar when using this outfit.

◆ Production Environment

Modeling: Blender Ver3.6.5
Texturing: Substance Painter
Setup: Unity Ver2022.3.22f1
  VRChat SDK - Avatars Ver3.7.6 (VCC)
  liltoon 1.8.5
  ModularAvatar 1.11.5

◆ Credits

Creator: ハチドリ_
URL: https://8-dori.booth.pm/

Support / Contact
https://discord.gg/bmw3PWE37M