



Dandy Fawn / CP20
Product Description
◆ Dandy Fawn ◆
Creator: ハチドリ_
Flavor Text
A classical outfit for boy-type avatars.
A design that highlights both youthfulness and elegance in a single coordinated look.
※ This product is a clothing model for VRChat avatars. The avatar base is not included.
※ Due to the nature of downloadable products, returns and refunds are not available. Please read and agree to the product description and Terms of Use before purchase.
◆ Item Overview
● Included Files
Dandy Fawn.Unitypackage
FBX
Textures
ReadMe.txt (this document)
● Shader Used
liltoon
https://lilxyzw.booth.pm/items/3087170
● Required Asset
Modular Avatar
https://modular-avatar.nadena.dev/ja/docs/intro
● Model Data
Total polygons: △21,763
Jacket: 4,625 polygons
Loafers: 3,824 polygons
Setup: 33,366 polygons
Socks: 7,136 polygons
Stall: 1,024 polygons
Tie: 1,788 polygons
Mesh count: 6
Material count: 4
PhysBone components: 4
Import folder
Assets > MetaverseCreators_CP > monoTone > DandyFawn
※ When equipping the outfit, blendshapes that hide the avatar body (making the body appear stick-like) are used.
◆ Installation Steps
Set the latest VRC SDK in VCC
Install required assets (liltoon, Modular Avatar) via VCC
Import the latest package of the avatar you are using
Import this product’s package
Drag the avatar (or any base prefab if available) into the Scene Hierarchy
Hide or set to Editor Only any unneeded clothing (default outfit, underwear, etc.)
Drag “DandyFawn for 〈Avatar Name〉.Prefab” directly under the avatar in the Hierarchy
Upload the avatar via VRC SDK
Notes on Modular Avatar
This outfit uses MA Shape Changer.
When the outfit prefab is placed under the avatar, the avatar’s body blendshapes will automatically adjust (becoming thinner or hiding meshes) to prevent clipping.
If you do not wish to use MA Shape Changer, you may delete or edit the components as you prefer.
For +Head Models
Depending on the avatar, mesh names may differ from the expected “PlusHead” naming.
If the MA Shape Changer does not function correctly:
Rename the avatar’s body mesh, or
Adjust the blendshapes manually
If unexpected deformation occurs
If any part of the body is unintentionally slimmed after dressing, reset the relevant body blendshape to 0 and confirm the body is visible normally.
◆ Color Editing
Replace any of the color-variation materials found in:
Common > Material
You can use the included PSD or clip files to adjust or recolor textures freely.
◆ Terms of Use
https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing
※ Please follow the Terms of Use of the original avatar when using this outfit.
◆ Production Environment
Modeling: Blender Ver3.6.5
Texturing: Substance Painter
Setup: Unity Ver2022.3.22f1
VRChat SDK - Avatars Ver3.7.6 (VCC)
liltoon 1.8.5
ModularAvatar 1.11.5
◆ Credits
Creator: ハチドリ_
URL: https://8-dori.booth.pm/
Support / Contact
https://discord.gg/bmw3PWE37M