






Braided Short Hair - VRChat Hair / CP13
Product Description
◆ amane_MeshShort ◆
Creator: Gosatouya (Amane Fuyu)
A low ponytail hairstyle that can also be worn as a simple short cut.
Enjoy switching between styles to suit your mood.
⚠️ Notes
This product is a hairstyle model for avatars. The avatar body itself is not included.
Due to the nature of digital products, returns and refunds are not available.
Please review the product description and terms of use before purchase.
◆ Item Overview
● Contents
amane_MeshShort.Unitypackage
FBX file
Textures
ReadMe.txt (this document)
● Shader Used
liltoon
https://lilxyzw.booth.pm/items/3087170
● Required Asset
Modular Avatar
https://modular-avatar.nadena.dev/ja/docs/intro
● Model Data
△ Polygon Count: 13,183
├ Hair_base: 9,853
├ Hair_hyde: 336
└ Hair_Mesh: 2,994
Meshes: 4
Materials: 11
PB Components: 3
Import Folder:
Assets > MetaverseCreators_CP > amane > Item_MeshShort
◆ Supported Avatars
Komano – Original 3D Model
https://booth.pm/ja/items/5260363
This hairstyle has been semi-adjusted in Unity for the following avatars:
Minase – VRChat Avatar #Minase3D
https://booth.pm/ja/items/4013951
Hyakko – by Niyami
https://booth.pm/ja/items/6328134
Maya – Original 3D Model
https://booth.pm/ja/items/3390957
Karin – Original 3D Model
https://booth.pm/ja/items/3470989
Miltina – Original 3D Model
https://booth.pm/ja/items/6538026
This model includes multiple shape keys for adjusting overall size and positioning.
Even if your avatar is not listed above, you can manually fine-tune it to fit.
If multiple objects share the same shape key name, setting them to the same value will produce smoother adjustments.
● Model Structure Overview
Hair_base – Main hairstyle base
Hair_hyde – Hair around the ears
Hair_Mesh – Fine mesh strands, twin ahoge, and braided extensions
● Shape Key Overview
Hair_base
front_long → Lengthen front hair
front_short → Shorten front hair
front_left / front_right → Adjust hair parting
X/Y/Z_big → Expand in X/Y/Z direction
Z_small → Shrink in Z direction
under_smallX / under_smallZ → Tighten around neck (X/Z axis)
under_bigX / under_bigZ → Loosen around neck (X/Z axis)
Hair_hyde
X_move1 / X_move2 → Move left/right
Y_move1 / Y_move2 → Move up/down
Z_move1 / Z_move2 → Move forward/back
Z_rot1 / Z_rot2 → Rotate outward/inward
Hair_Mesh
X/Y/Z_big / Z_small → Adjust size
V_del → Remove twin ahoge
1R_del / 1L_del → Remove right/left braid
2R_del / 2L_del → Remove right/left fine mesh strands
◆ Installation Instructions
Set up the latest VRC SDK via VCC.
In VCC, install the required assets (liltoon, Modular Avatar).
Import your avatar’s latest package.
Import this hairstyle’s package.
Drag and drop your avatar (or customization prefab) into the Scene Hierarchy.
Hide any unnecessary parts (existing hair, ears, etc.) and set them to Editor Only.
Drag and drop MeshShort_YourAvatarName.Prefab directly under your avatar.
Adjust scale, position, and shape key values to fit your avatar.
(If an adjusted prefab is included, this step is unnecessary.)
Upload via VRC SDK.
◆ Recoloring
Replace color variation materials in Common > Material.
The included Gradation Map is grayscale — use it to recolor via your own gradient map.
To recolor only the mesh portion, assign MeshMask to Main Color 2nd Mask in the material settings.
◆ Terms of Use
https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing
Please follow the terms of the original base avatar when using this product.
◆ Production Environment
Modeling: Blender Ver. 2.93.18
Texturing: FireAlpaca SE
Setup: Unity Ver. 2022.3.22f1
VRChat SDK - Avatars Ver. 3.8.2 (VCC)
liltoon 2.1.10
ModularAvatar 1.13.4
◆ Credits
Creator: Gosatouya (Amane Fuyu)
BOOTH (Personal) https://satu.booth.pm/
Support / Inquiries:
https://discord.gg/bmw3PWE37M