





Product Description
◆ Track-A-GoGo ◆
Creator: Magnolia
A retro × sporty revival streetwear outfit combining a track jacket with flare denim.
Careful attention was given to small details such as the carabiner and headphones.
Available in five color variations, allowing you to choose the style that best suits your preference.
⚠️ Important Notes
This product is a clothing model for avatars. The avatar base model is not included.
Due to the nature of downloadable products, refunds and returns are not available. Please review the product description and terms of use before purchasing.
◆ Item Overview
● Contents
Track-A-GoGo.Unitypackage
FBX
ReadMe.txt
● Required Shader
liltoon
https://lilxyzw.booth.pm/items/3087170
● Required Asset
Modular Avatar
https://modular-avatar.nadena.dev/ja/docs/intro
● Model Data
Total Polygon Count: 33,279
Jacket: 9,340
Bottom: 9,018
Shoes: 6,620
Accessories: 4,468
Mesh Count: 6
Material Count: 5
PB Components: 6
Import Folder
Assets > MetaverseCreators_CP > Magnolia_03 > Track-A-GoGo
⚠️ When equipping the outfit, shapekeys are used to hide the avatar body (making it thinner to prevent clipping).
◆ Installation Instructions
Set up the latest VRC SDK in VCC.
Install required assets (liltoon, Modular Avatar) via VCC.
Import the latest version of the avatar package.
Import this product’s package.
Drag and drop the avatar (or dressing/modification prefab) into the Scene Hierarchy.
Disable unnecessary clothing on the avatar (default outfits, underwear, etc.) or set them to Editor Only if needed.
Drag and drop “OutfitName_AvatarName.Prefab” directly under the avatar.
Upload the avatar via the VRC SDK.
⚠️ This outfit uses Modular Avatar’s “MA Shape Changer.”
When the outfit is placed directly under the avatar, the avatar’s body shapekeys are automatically enabled to make the body slimmer or hide parts of the mesh that would clip with the outfit.
If you do not need the configured MA Shape Changer, you may remove it from the mesh as desired.
⚠️ For +Head avatars, the MA Shape Changer may not function correctly if the body mesh name differs (this asset uses PlusHead as the mesh name).
In that case, adjust by renaming the mesh or manually adjusting shapekeys.
⚠️ If parts of the avatar body appear unintentionally thin after dressing, reset the corresponding body shapekey to 0 and confirm that the body mesh is visible.
◆ Color Customization
Replace the materials with the color variations located in:
Common > Material
You can also customize colors using the included PSD or CLIP files.
◆ Terms of Use
https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing
Please also follow the terms of use of the base avatar.
◆ Production Environment
Modeling: Blender Ver5.0.1
Texturing: CLIP STUDIO PAINT / Substance Painter
Setup: Unity Ver2022.3.22f1
VRChat SDK - Avatars Ver3.10.1 (VCC)
liltoon 2.3.2
ModularAvatar 1.14.3
◆ Credits
Creator: Magnolia
https://x.com/magnoli37298544
https://magnolia14.booth.pm/
Support / Inquiries
https://discord.gg/bmw3PWE37M