



Susubaori - VRChat Men's Clothing / CP20
Product Description
◆ Susubaori ◆
Creator: Hachidori_
A stylish and understated wa-fu (Japanese-style) outfit designed for active movement.
Note:
This product is a clothing model for avatars. It does not include avatar body data.
Due to the nature of digital downloads, returns and refunds are not possible.
Please review and agree to the product description and terms of use before purchasing.
◆ Item Overview
● Contents
Susubaori.Unitypackage
FBX
Textures
ReadMe.txt (this document)
● Shader Used
liltoon
https://lilxyzw.booth.pm/items/3087170
● Required Asset
Modular Avatar
https://modular-avatar.nadena.dev/ja/docs/intro
● Model Data
Total polygons: 25,794
Kimono: 18,914 polygons
Pants: 4,712 polygons
Shoes: 2,168 polygons
Meshes: 3
Materials: 2
PB Components: 7
Import folder path:
Assets > MetaverseCreators_CP > monoTone > DandyFawn
◆ Supported Avatars
Licht (凛仁) – Original 3D Model #Licht3D / AC1
jinxxy.com/MetaCre/jvXy4
Note:
When dressing the avatar, use the shape key that hides the base body (which makes the body rod-like).
◆ Installation Instructions
Set up the latest version of the VRC SDK in VCC.
Install the required assets (liltoon, Modular Avatar) in VCC.
Import the latest version of your avatar package.
Import this product’s package.
Drag and drop your avatar (or a prefab for customization/modification) into the Scene Hierarchy.
If necessary, hide or set to “Editor Only” any unwanted clothing (such as default outfits or underwear).
Drag and drop DandyFawn_for_AvatarName.Prefab directly under your avatar.
Upload your avatar via the VRC SDK.
■ ModularAvatar Setup
This outfit uses ModularAvatar’s “MA Shape Changer” feature.
When you drag and drop the outfit under your avatar, it automatically enables shape keys on the avatar’s base body—slimming the body or hiding mesh areas where overlap would occur. This ensures the outfit fits smoothly without clipping.
If you don’t need the “MA Shape Changer,” feel free to remove or adjust it as you like.
For +Head avatars:
Depending on the avatar, body mesh names may differ. (This model’s mesh is set to “PlusHead.”)
If the component doesn’t work correctly, you can rename the mesh or manually adjust the shape keys.
If any part of the body becomes unintentionally thin after applying the outfit, set the affected shape key value back to 0 and check that the body displays properly.
◆ Recoloring
You can replace the materials inside Common > Material with any of the color variation materials included.
You can also use the included PSD or CLIP STUDIO PAINT files to freely recolor the outfit to your liking.
◆ Terms of Use
https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing
Please comply with the terms of the base avatar when using this product.
◆ Production Environment
Modeling: Blender Ver. 3.6.5
Texturing: Substance Painter
Setup: Unity Ver. 2022.3.22f1
VRChat SDK - Avatars Ver. 3.7.6 (VCC)
liltoon 1.8.5
ModularAvatar 1.11.5
◆ Credits
Creator: Hachidori_
BOOTH
Support / Inquiries:
https://discord.gg/bmw3PWE37M