







Product Description
◆ Flower Drip ◆
Nourished by beautiful flowers,
so that the flower that is you may continue to bloom.
This is an IV drip pack item filled with flowers.
Two types are included:
A Fit type that attaches to the arm and can be adjusted with shapekeys
A Hang type that follows the avatar and can be placed anywhere you like
This allows the item to be used with many different avatars.
⚠️ Important Notes
Due to the nature of downloadable products, returns and refunds are not available. Please review the product description and terms of use before purchasing.
This product is designed for use with VR devices. Usage with desktop-only play is not supported.
◆ Item Overview
● Contents
FlowerDrip.Unitypackage
Textures
ReadMe.txt
● Required Shader
liltoon
https://lilxyzw.booth.pm/items/3087170
● Required Asset
Modular Avatar
https://modular-avatar.nadena.dev/ja/docs/intro
● Model Data
Drip Pack – Fit Type
3,560 polygons
Pack: 1,100
Liquid: 880
Tube: 1,580
Drip Pack – Hang Type
2,913 polygons
Pack: 1,100
Liquid: 880
Tube: 933
Flowers
Anemone: 1,365 polygons
Rose (single): 1,711 polygons
Tulip: 1,277 polygons
Herbarium A
7,888 polygons
Leaf: 2,114
Pearl: 320
PepperBerryA: 424
PepperBerryB: 424
Small Flower: 448
Rose: 4,158
Herbarium B
9,190 polygons
Leaf: 2,114
Pearl: 320
PepperBerryA: 424
PepperBerryB: 424
Small Flower: 448
Dahlia: 5,460
Mesh Count
DripPack: 3
Anemone: 1
Rose: 1
Tulip: 1
FlowerSetA: 6
FlowerSetB: 6
Material Count: 3–4 (varies by model)
PB Components: 1–3 (varies by model)
Import Folder
Assets > MetaverseCreators_CP > KORARAKO'sShop > FlowerDrip
◆ Installation Instructions
Set up the latest VRC SDK in VCC.
Install required assets (liltoon, Modular Avatar) via VCC.
Import this package.
Drag and drop the avatar (or dressing prefab) into the Scene Hierarchy.
Disable unnecessary clothing (default outfits, underwear, etc.) or set them to Editor Only if needed.
Drag and drop "ItemName.Prefab" under the avatar.
In the Scene, move / scale / rotate FD_○○.Prefab to place it where you like.
Upload the avatar via the VRC SDK.
◆ Gimmick Overview
Prefab Types
Fit Type
Designed to be worn on the arm or similar locations.
Visibility can be toggled from the Expression Menu.
Hang Type
Follows the avatar.
By default it follows the avatar’s Hips bone.
Can be fixed to the world or toggled on/off via the menu.
Setup
Dragging the prefab under the avatar will automatically add a visibility toggle to the avatar's Expression Menu.
Fit Type Setup (Arm Version)
Place the prefab in your preferred position.
Adjust the Tube shapekey so it fits along the arm.
By default, it follows Left Lower Arm (LowArm).
If you want to attach it somewhere else:
Place the prefab under the avatar
In the Inspector, change the MA Bone Proxy target
Select the bone you want it to follow
◆ Changing the Flower Light Color
The flower light color can be changed using the Rim Light color in the material settings.
◆ Color Customization
Replace the materials with color variations located in:
Common > Material
◆ Terms of Use
https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing
Please also follow the terms of use of the base avatar.
◆ Production Environment
Modeling: Blender Ver4.2
Texturing: CLIP STUDIO PAINT
Setup: Unity Ver2022.3.22f1
VRChat SDK - Avatars Ver3.7.6 (VCC)
liltoon 2.3.2
ModularAvatar 1.16.2
◆ Credits
Creator: Korarako
https://korarako.booth.pm/
Support / Inquiries
https://discord.gg/bmw3PWE37M