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Oil Lantern with Flickering Flame - No Lights, No Particles | VRChat
Oil Lantern with Flickering Flame - No Lights, No Particles | VRChat
Oil Lantern with Flickering Flame - No Lights, No Particles | VRChat
Oil Lantern with Flickering Flame - No Lights, No Particles | VRChat
Oil Lantern with Flickering Flame - No Lights, No Particles | VRChat

Oil Lantern with Flickering Flame - No Lights, No Particles | VRChat

Product Description

An oil lantern to carry in your hand. The flame flickers inside the glass, and a soft glow spreads around it.

It uses no real-time light, so it adds very little load to your avatar.

Features

  • Flickering flame: flicker, stretch and sway are done in a shader (no particles)
  • Soft glow around the flame that always faces the camera (no light, so it stays light)
  • 2 colors: Black (brass accents) / Brass
  • Glass chimney, wire guard and wick knob are all modeled
  • Modular Avatar ready: put it under your avatar and fit it to the right hand

Menu (English menu prefab)

  • Lantern > Show: hold / put away the lantern
  • Lantern > Light: light / put out the flame

What's included

  • Prefabs x 2 colors
  • FBX, textures, lilToon materials, flame and glow shaders
  • English-menu prefabs (_EN) next to the Japanese-menu prefabs. Use one or the other on an avatar, not both.
  • Instruction manual and Terms of Use in English and Japanese

Specs

  • Added to your avatar (counted in Unity): 4,282 triangles, 4 meshes, 4 material slots (body, glass, flame, glow), 0 PhysBones
  • Synced parameters: 2 bits
  • All counts follow VRChat's rules (hidden parts are counted too) and show how much one prefab adds to your avatar.
  • The VRChat performance rank depends on the total with your avatar, so this item alone does not decide it.
  • No lights or particles

Requirements

  • Unity 2022.3.22f1 (an avatar project made with VRChat Creator Companion)
  • VRChat SDK (Avatars) 3.10 or later
  • Modular Avatar 1.18 or later
  • lilToon 2.3 or later

Please note

  • PC only. Not supported on Quest / Android.
  • It does not light up its surroundings (no real-time light). The flame and glow themselves shine.
  • No hand pose is included.
  • The menu toggles (Show, Light): they move only inside VRChat (including Build & Test) or with Gesture Manager. If they look still in the Unity Editor, nothing is broken.

Terms of use

  • You may upload it to VRChat and similar services on your own avatars, edit it, and use it in streams, videos and photos (commercial or not).
  • You may not redistribute, resell or share the data (edited or not), or use it to train AI.
  • Full text: TermsOfUse_EN.txt in the download (Japanese original: TermsOfUse_JA.txt).

Update history

  • v1.2 (2026-10-13): Uploads without pressing Auto Fix in VRChat SDK 3.10 (fixed mesh Read/Write, Legacy Blendshape Normals). The shaders support Single Pass Instanced rendering in VR (the look outside VR is unchanged). Manual and description updated (counts are now what the item adds to your avatar, measured in Unity; how it looks in the Editor). The included documents now have English-only file names. The GUIDs are the same as before, so importing it over the old version replaces it.
  • v1.1: English-menu prefabs (_EN) and English documents
  • v1.0: First release

Also on BOOTH

This item is also sold on BOOTH, the Japanese marketplace: https://karakuri-komono.booth.pm/items/8924506

How this was made (AI-Assisted)

The 3D shapes, materials, shaders and texts of this item were made with scripts written with AI assistance. A person checked how it looks and moves in Unity before release.

$3.00 USD