





Product Description
This product contains AI-generated content.
AI-Assisted: the 3D shapes, materials, shaders and listing texts were made with scripts written with AI assistance. A person checked how it looks and moves in Unity before release.
Wrap-around sci-fi goggles with a glowing HUD inside the lens.
The HUD shows the current time (read from VRChat, so no OSC is needed), a moving scanline and animated bars.
Features
- HUD on the lens: current time, scanline, hexagon grid and moving bars (no OSC or external app)
- 2 colors: Black (light blue HUD) / White (orange HUD)
- Lamps on both sides glow
- HUD color, brightness and scan speed can be changed on the material
- Modular Avatar ready: put it under your avatar and fit it to the head
Menu (English menu prefab)
- Goggles > Show: goggles on/off
- Goggles > HUD: lens display on/off
What's included
- Prefabs x 2 colors (body, lens, HUD)
- FBX, textures, lilToon materials, HUD shader and text image
- English-menu prefabs (_EN) next to the Japanese-menu prefabs. Use one or the other on an avatar, not both.
- Instruction manual and Terms of Use in English and Japanese
Specs
- Added to your avatar (counted in Unity): 3,492 triangles, 3 meshes, 3 material slots (body, lens, HUD), 0 PhysBones
- Synced parameters: 2 bits
- All counts follow VRChat's rules (hidden parts are counted too) and show how much one prefab adds to your avatar.
- The VRChat performance rank depends on the total with your avatar, so this item alone does not decide it.
- No extra skinned mesh
Requirements
- Unity 2022.3.22f1 (an avatar project made with VRChat Creator Companion)
- VRChat SDK (Avatars) 3.10 or later
- Modular Avatar 1.18 or later
- lilToon 2.3 or later
Please note
- PC only. Not supported on Quest / Android.
- The clock moves only inside VRChat. The Unity editor shows a sample 10:08.
- If a viewer's Safety settings hide shaders, the HUD is not shown for that viewer.
- The menu toggles and the HUD clock move only inside VRChat (including Build & Test) or with Gesture Manager. If they look still in the Unity Editor, nothing is broken.
Terms of use
- You may upload it to VRChat and similar services on your own avatars, edit it, and use it in streams, videos and photos (commercial or not).
- You may not redistribute, resell or share the data (edited or not), or use it to train AI.
- Full text: TermsOfUse_EN.txt in the download (Japanese original: TermsOfUse_JA.txt).
Update history
- v1.2 (2026-10-13): Uploads without pressing Auto Fix in VRChat SDK 3.10 (fixed texture Streaming Mip Maps, mesh Read/Write, Legacy Blendshape Normals). The shaders support Single Pass Instanced rendering in VR (the look outside VR is unchanged). Manual and description updated (counts are now what the item adds to your avatar, measured in Unity; how it looks in the Editor). The included documents now have English-only file names. The GUIDs are the same as before, so importing it over the old version replaces it.
- v1.1: English-menu prefabs (_EN) and English documents
- v1.0: First release
Also on BOOTH
This item is also sold on BOOTH, the Japanese marketplace: https://karakuri-komono.booth.pm/items/8923470
How this was made (AI-Assisted)
The 3D shapes, materials, shaders and texts of this item were made with scripts written with AI assistance. A person checked how it looks and moves in Unity before release.