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Snow Globe - Shake to Stir Up the Snow | VRChat
Snow Globe - Shake to Stir Up the Snow | VRChat
Snow Globe - Shake to Stir Up the Snow | VRChat
Snow Globe - Shake to Stir Up the Snow | VRChat
Snow Globe - Shake to Stir Up the Snow | VRChat

Snow Globe - Shake to Stir Up the Snow | VRChat

Product Description

A snow globe holding a little snowy scene with fir trees and a snowman. Snow drifts down slowly inside.

Press Shake in the menu and the snow swirls up, then settles again over a few seconds.

Features

  • Snow drifts down slowly (160 flakes animated in a shader; no particles)
  • Shake stirs up the snow, which settles in about 6 seconds
  • Inside: two fir trees and a snowman with a red scarf
  • 2 base colors: Red (gold band) / Navy (silver band)
  • Modular Avatar ready: put it under your avatar and fit it to the right hand

Menu (English menu prefab)

  • Snow Globe > Show: snow globe on/off
  • Snow Globe > Shake: each press stirs up the snow

What's included

  • Prefabs x 2 colors
  • FBX, textures, lilToon materials, snow and glass shaders, shake animation
  • English-menu prefabs (_EN) next to the Japanese-menu prefabs. Use one or the other on an avatar, not both.
  • Instruction manual and Terms of Use in English and Japanese

Specs

  • Added to your avatar (counted in Unity): 5,096 triangles, 3 meshes, 3 material slots (base and scene, glass, snow), 0 PhysBones
  • Synced parameters: 2 bits (Show, Shake)
  • All counts follow VRChat's rules (hidden parts are counted too) and show how much one prefab adds to your avatar.
  • The VRChat performance rank depends on the total with your avatar, so this item alone does not decide it.

Requirements

  • Unity 2022.3.22f1 (an avatar project made with VRChat Creator Companion)
  • VRChat SDK (Avatars) 3.10 or later
  • Modular Avatar 1.18 or later
  • lilToon 2.3 or later

Please note

  • PC only. Not supported on Quest / Android.
  • No hand pose is included.
  • The menu controls (Show, Shake) and the swirling snow: they move only inside VRChat (including Build & Test) or with Gesture Manager. If they look still in the Unity Editor, nothing is broken.

Terms of use

  • You may upload it to VRChat and similar services on your own avatars, edit it, and use it in streams, videos and photos (commercial or not).
  • You may not redistribute, resell or share the data (edited or not), or use it to train AI.
  • Full text: TermsOfUse_EN.txt in the download (Japanese original: TermsOfUse_JA.txt).

Update history

  • v1.2 (2026-10-13): Uploads without pressing Auto Fix in VRChat SDK 3.10 (fixed mesh Read/Write, Legacy Blendshape Normals). The shaders support Single Pass Instanced rendering in VR (the look outside VR is unchanged). Manual and description updated (counts are now what the item adds to your avatar, measured in Unity; how it looks in the Editor). The included documents now have English-only file names. The GUIDs are the same as before, so importing it over the old version replaces it.
  • v1.1: English-menu prefabs (_EN) and English documents
  • v1.0: First release

Also on BOOTH

This item is also sold on BOOTH, the Japanese marketplace: https://karakuri-komono.booth.pm/items/8926102

How this was made (AI-Assisted)

The 3D shapes, materials, shaders and texts of this item were made with scripts written with AI assistance. A person checked how it looks and moves in Unity before release.

$3.00 USD