





Product Description
This product contains AI-generated content.
AI-Assisted: the 3D shapes, materials, shaders and listing texts were made with scripts written with AI assistance. A person checked how it looks and moves in Unity before release.
On a stand in your palm, a manta opens its wings, moves them slowly and folds them again. The wing edges, ribs and underside glow.
- Attachment: Right hand (RightHand). With the hand open, align the flat bottom of the stand with the palm. No finger-grip animation is included.
- Controls: "Visible", "Transform / return", "Reset" and "Photo mode / Photo phase". Opens and moves the wings; press again at the end to fold them in reverse order.
- Added per avatar (measured in Unity): 6,888 triangles, 1 material slot, 0 bones, 61 shape keys; synced parameters: 17 bits.
- Size: wingspan about 25.6 cm; longest side when folded about 20.7 cm; base width about 7.5 cm. Adjust position and scale to fit your avatar.
- The glow is surface emission only. No real-time light that illuminates people or the world is included, and there is no sound or PhysBone.
- Check clearance from the hand, face and clothing in the closed, intermediate and open states.
- PC only; no Quest/Android support. Use one copy per avatar.
- Placing the prefab in the Unity editor alone does not play the motion. Use VRChat or a tool such as Gesture Manager to run the menu and motion.
- Made for generic Humanoid avatars; no avatar-specific presets are included. Fit it with the Mount position, rotation and overall scale. The motion uses shape keys, so scale the whole object rather than individual parts.
- Please check in-client appearance, sync on other players' screens and visibility in dark worlds with your own avatar.
- Requirements: Unity 2022.3.22f1, VRChat Avatars SDK 3.10 or later and Modular Avatar 1.18 or later. A custom shader is included; lilToon is not required. See the included manual for installation. Avatars and clothing are not included.
- Pick one of the four color prefabs (MoonMilk, IndigoAurora, SunsetPapaya, ArcticBlue) in Unity. There is no in-game color switching.
- How this was made: AI was used for geometry, material, animation and shader code and text. Product images and demo videos render the actual model in Blender. Wear examples use a photo model; no avatar is included. These are not in-game captures; lighting and material appearance may differ in VRChat.
- Terms: TermsOfUse_EN.txt. Editing and use on your own avatar are permitted; redistribution of the data is not.
Version history
v1.0 (2026-11-09): initial release.