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Vi'Vali
Vi'Vali
Vi'Vali
Vi'Vali
Vi'Vali
Vi'Vali

Product Description

Lovingly made by a bird and non-avian dinosaur enthusiast, this avali features a more naturalistic but still stylized and cute look! Comes with big birdy wings, a long raptor tail, an expressive face and a big personality, ready to cause mischief.

Avali species created by RyuujinZERO/Cutesune


Unsure? Try before you buy

ViVali Demo

ViVali Demo - Face Tracking

Specs

🔺 Body, isolated - 31,452 Tris

🔺 Body, goggles, clothing + all hairstyles enabled - 40,572 Tris

⚫ 4 Materials (PC) - Body, Feathers, Outfit 1 and Goggle Glass

🟢 PC - Good Performance

Avatar features:

  • FBT compatible with digitigrade legs
  • Ear and tail controllers
  • Boop and pet contacts
  • Tuft + 2 hair style options
  • Sweater and socks
  • ARKit facetracking blendshapes! Works when configured with Jerry's Facetracking Templates
  • Full visemes
  • Premade expressions with additive blep, grin and blush (PC only) toggle!
  • Hand painted 2K textures
  • Fat & feminine body type blendshapes
  • Optional paw pads, brows & dewclaw
  • Interactive goggle prop
  • Double sided, folding wings
  • In-game and in-Unity marking hue shift. Recolors primary, secondary, tertiary, eye and paw pad colors. Works only with the Vi'Vali default texture
  • Symmetry tool friendly texture .PSDs. Labelled, layered with UV overlays
  • Substance Painter files
  • Documentation

Upcoming free updates:

  • MMD Blendshapes
  • More hair styles
  • Quest-ready package
  • And more!!

Upcoming Quest package differences:

  • Hue shift not available
  • No transparent goggle glass material
  • No blush decal/toggle

Rules:

By purchasing my models you agree to these terms below.

You may:

  1. Port this model to other games, so long as use remains private
  2. Use this as a VTuber and for streaming, but please credit me
  3. Commission edits or textures so long you and the other party own copies of the model and proof of ownership, such as a receipt
  4. Create and sell assets for this model, but not of this model. Credit me (ViChimera/ChimeraHollow) as the creator of the base model and link back to this page
  5. Edit to your heart's content! Throw it down a cliff for all that matters. I'd love to see what you create with this!

You may not:

  1. Claim my work as your own
  2. Redistribute or resell any of its files
  3. Upload public versions of this avatar without a credits toggle
  4. Include my files or assets in commercial products without prior discussion of a license. Examples include but are not limited to usage in video games, video series, paid kitbashed models and physical items
  5. Use for any kind of crypto, NFT or generative AI training purposes
  6. Use this model for any offensive, illegal and bigoted or hateful purposes

Creating and configuring my models is a one-person operation. I put much effort and love into them, I would appreciate having my rules respected

Dependencies & info:

  • Unity 2022.3.22f1
  • VRChat SDK 3.10.1
  • Poiyomi Toon Shader Version 9.2.66
  • Photoshop or another program capable of opening .psd files
  • Substance Painter Version 10.0.1
  • VRChat rank of New User - Any lower will not allow you to upload your own avatars!

Want to see more? Need help with something?

Come join my community Discord server ! Here you can request help in case you're struggling with something, report bugs, share your work, make suggestions and stay up-to-date with my projects.

If any features or files that are listed on the features list are missing, please let me know, chances are that is not intentional. I'm currently a one-person operation so it is not humanly possible for me to catch every oversight by myself. Reports of issues are highly appreciated!


Changelog:

  • 12/16/2025 - V1.1.0
    • Now face tracking compatible using Jerry's Templates! (ARKit)
    • Now comes with toggleable socks and sweater! Includes Substance Painter file and layered PSD for customization
    • Added more topology loops on the model for better face tracking
    • Goggles are now merged with the body mesh for the VRChat configuration. This is to reduce the number of skinned meshes with the inclusion of the socks and sweater outfit and maintain a Good performance ranking
    • ⚠️ Moved the pupil UVs to solve a padding issue, eye textures will need to be redone
    • ⚠️ Adjusted the source FBX of the Substance Painter style. Importing the new FBX may break the eye textures and may need to be redone
    • Cleaned up textures as well as their RGBA maps
    • Condensed the goggle functions into one menu
    • Adjusted the blink blendshapes to minimize clipping with the eyes
    • Goggles now have an optional Quest-friendly, opaque glasses mesh. These are currently unused but are intended as future proofing for the upcoming Quest model
    • Fixed an oversight in the "Vivali Blank" preset where eye rotations did not contain the correct values, causing noticeable clipping when looking in certain directions
  • 12/2/2025 - V1.0.2
    • Adjusted and reorganized the Substance Painter file, now set up with fill layers for easier recoloring
  • 11/26/2025 - V1.0.1
    • Changed the name of the body mesh from "Body base" to "Body." This is to future proof it for MMD and face tracking purposes
    • Hue shift reset works as intended now
    • Body reset has been implemented
    • Adjusted the "Happy Eyes" expression
    • Now OpenFlight compatible!
  • 11/22/2025 - V1.0 Release version
$30.00