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Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat
Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat

Blade Halo - A Halo of Metal Blades That Moves With Your Gestures for VRChat

Product Description

▶ VRChat avatar accessory (PC) · needs Modular Avatar (free, from VCC) · one-click fit to any humanoid avatar

A halo of 900 faceted metal blades - needles, long blades and wide shards - streaming round above your head.

The shapes stay put on the ring and the blades flow through them, each at its own speed. The blades themselves never stretch or shrink: only where they are and which way they point changes, and together they draw the form.

Each gesture emote (Shift+F1-F8) turns it into a different motion, picked to suit the face your avatar makes on that key:

a slow wave when your eyes close, a crown of thorns the blades ride over, two layers flowing against each other, a frozen crystal crown, a pulse that kicks the blades outward.

Dark gunmetal with hard chrome reflections and a faint iridescence - in the same family as the Kinetic Ring.

EVERYTHING IN THE MENU ("Blade Halo")

  • Halo: on / off
  • Gesture: gesture motions on / off (off = calm orbit only)
  • Right Hand: react to the right hand (Ctrl+F1-F8) instead of the left

8 GESTURE MOTIONS

  • F1 neutral: blades flow round the ring, bunching and thinning as they go
  • F2 fist (eyes closed on most avatars): a small wave, slow flow
  • F3 open hand (big smile): fast flow
  • F4 point: thorn crown - the thorns stay put and the blades ride up and over them
  • F5 victory (wink): upper and lower layers flow opposite ways
  • F6 rock'n'roll: the flow stops, every blade turns outward into a crystal crown and shakes
  • F7 hand gun: flow with a fast flutter
  • F8 thumbs up: pulses run one way round, kicking blades outward and letting them settle back

SMOOTH CHANGES

  • Every blade switches with its own small delay, so a new gesture ripples through the halo
  • Only the flow speed changes between gestures, so blades never jump

EASY TO PUT ON

Import the package, select your avatar, then Tools > bonre > Blade Halo > Fit To Selected Avatar.

It adds the halo and sets it just above the top of your head (ears and hair included). Move or scale the "Head" object to fine-tune, then upload.

WHAT'S INCLUDED

  • BladeHalo_v1.1.0.unitypackage: prefabs in two finishes (Gunmetal, Dark), shader, fit tool
  • README (English / 日本語 / 한국어)
  • Terms of use (LICENSE.txt)

SPECS (PC)

  • Tris: 7200
  • Mesh renderers: 1 / Materials: 1 / Textures: 2 (largest 256)
  • Particle systems: 0 / Lights: 0 / PhysBones: 0 / Contacts: 0 / Constraints: 0
  • Synced parameters: 3 bits

TESTED WITH

Unity 2022.3.22f1 / VRChat SDK 3.10.5 / Modular Avatar 1.18.7. Checked in Unity play mode with the avatar's own FX layer merged by Modular Avatar.

GOOD TO KNOW

  • PC only. Leave it off your Quest upload.
  • Uses its own shader (bonre/BladeHalo); lilToon is not needed.
  • Reflections come from a studio light inside the shader and follow the world's brightness, so it reads as metal in dark worlds too.
  • Gestures sit on the left hand by default - the same keys most avatars use for face expressions.

SUPPORT

If anything doesn't work as described in VRChat, message me on Jinxxy or email [email protected]. I'll fix it and send you the update for free.

AI DISCLOSURE (AI-Assisted)

The shader, editor tools, motion design scripts and these texts were written with help from an AI assistant (Claude). No AI image generator was used: the preview images are rendered in Unity from the actual product.

TERMS

  • OK to use on your avatars in VRChat and other platforms
  • OK to stream, record and post on social media
  • Editing for your own use is fine
  • Please don't redistribute or resell the files, edited or not (full terms in LICENSE.txt)

UPDATES

  • v1.1 (2026-11-05): motion rebuilt as a flow through fixed shapes, faceted chrome blades, smaller halo
  • v1.0 (2026-11-05): first release
$9.99 USD