



Biped OpenFlight Animations
Tags
Product Description
A small prefab for adding simple OpenFlight Animations to traditional biped avatars. Works best in desktop and 3p tracking.
- Pitch and Yaw calculated with a physbone
- Roll measured from Arm Orientation in VR
- Body curves from Pitch Delta
- Desktop compatibility (The showcase video is taken on desktop!!)
- Flap Animations in Desktop
- Toggles for Active, Desktop - Kickstart (Puts arms out when jumping to allow OpenFlight to trigger), and a slider for backwards body offset to reduce chest clipping into view
- 6pt FBT tested and working, 10pt+ may experience issues
Example avatar to check functionality.
Stats
- 1 Synced Bit (InFlight)
- 1 Physbone Component
- 3 Physbone Transforms
- 5 Constraints
- 2 Local Contact Senders
- 9 Local Contact Receivers
- 6 Animator Layers
Required Installation/Imports
- Unity 2022.3.22f1
- VRCSDK3 3.10.4+
- VRCFury 1.1426.0+
Terms of Use
YOU MAY:
- Use and modify this asset freely for private use.
- Use this asset on Public avatars.
- Share assets to anyone who owns a license to these assets.
YOU MAY NOT:
- Share or resell any of the assets, original or modified, to anyone who does not own a license. Commissions/Requests are allowed if all parties involved have paid for a license.
- Use any of these assets for commercial purposes without first consulting me (Avislime) directly.
- Claim the assets as your own work
- Use these assets to spread hate speech
Changelog
1.1.3 9/2/2026:
- ...Another fix for remote users.
1.1.2 9/2/2026:
- Fix fingers for remote users
- Adjusted flap sensitivity
1.1.1 9/2/2026:
- Added missing Ring Finger keyframes to flight idles
1.1.0 9/1/2026:
- Overhauled Animator logic to allow for easi*er* customization of animations
- Added new Flight Idle, Flapping animation for desktop
- Ditched Temporary Pose Space; vertical animation offset changes with Upright parameter
- Added OF Contact support (currently fork only, this is futureproofing)
- Made Left/Right Hand contacts Spheres, adjusted default size
- Removed Lock Hip/Head toggles, as they were mostly for experimentation
- Smoothed Contact/X and Contact/Y to reduce flight jitter
- Redid Pitch Delta calculation
1.0.1 8/27/2026:
- Fixed VR Roll (My bad!)
1.0.0 8/27/2026:
- Initial Release