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Tanya the Thick Snake GF | VRChat & Blender
Tanya the Thick Snake GF | VRChat & Blender
Tanya the Thick Snake GF | VRChat & Blender
Tanya the Thick Snake GF | VRChat & Blender
Tanya the Thick Snake GF | VRChat & Blender
Tanya the Thick Snake GF | VRChat & Blender

Tanya the Thick Snake GF | VRChat & Blender

Product Description

Tanya the thicc Anthro Snake 'lady' for VRC PC and Blender!

If you've ever wanted to strut your stuff as a large snake lady or just take up an entire seating isle on the bus then have I got the sneko for you :3



What she got :

  • Medium performance rating in VRChat
  • 1 Outfit with toggles (jacket, bra, leather)
  • Body sliders for weight, chest, belly and thigh proportions
  • Face and eye tracking support via VRCFT
  • MMD support
  • A bunch of bonus shape keys for fine tuning proportions in Unity
  • Huge tracks of land

What you get:

  • Unity package containing the above
  • Resonite files sort of....? (Its not a reso-pack its just textures and bone names for resonite use + some notes about doing constraints there)
  • Blender source files (Blender 5.0)
  • Substance painter files (SP 2023)
  • 3 Ready to use texture sets for the body

What dependencies she need (In VRC):

  • VRCFury
  • Poiyomi
  • Jerrys Face Tracking Templates
  • Make it MMD


!! Important note regarding long neck behavior in VRC !!

Humanoid proportions do not fit flawlessly into avatars with long necks in VRC. In order to use this avatar you will most likely need to set your height scaling to "Arm Length" or you will find that when standing with your arms straight down the models will bend.

Theres a lot to consider on why that is but most snake avatars solve this by placing your viewpoint inside the neck which does "fix" the arms but leaves you looking out of solid flesh.

If you have issues with getting the arms to sit right even with the height scaling changed you may consider shifting the eye position down under the head.

The Rules

By purchasing this product you agree to the following.

You may:

  • Shake that tail uwu
  • Use and modify these assets for VRC/Blender and port them to any other social VR platform for personal use.
  • Take paid commissions to modify these assets as long as both parties own said assets.
  • Make animations, renders or live content (eg: vrc streaming) for social media/personal use or for subscription platforms that are paywalled (eg: Patreon)
  • Make and share (or sell) texture file edits with people who have also purchased this asset.
  • Make and share (or sell) accessories or add-ons for this model
  • RP

You may not:

  • Use any of these assets for commercial purposes outside of those listed above
  • Share non texture source files (ie - Don't include the model files alongside texture edits and such)
  • Claim or take credit for these assets.
  • Use these assets without crediting the original creator (me!)

Ok rules over I hope you enjoy the big sneko lady I made :3

Updates

V1.2 - Corrected some issues in the VRC package and some small texture touch ups

Added a basic resonite pack to help get people importing! (Resonite lacks easily made bone constraints currently so this requires a bit of knowhow, some info is in the folder)

Contact

For any questions you can find me at the following:

BlueSky: https://bsky.app/profile/archival00.bsky.social

Discord: Archival

Special thanks:

Clar-3 for the Unity thumbnail renders! (https://bsky.app/profile/clar3.bsky.social)

Spezza & Ath'Matar for helping to test the girl in VRChat

$15.00 USD