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Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base
Limit's Acani Canine Avatar Base

Limit's Acani Canine Avatar Base

Product Description

READ PRODUCT PAGE IN FULL BEFORE PURCHASE

YOU DO NOT NEED TO PURCHASE ALL 5 PRECONFIGURATIONS SEPARATELY. ALL 5 ARE INCLUDED IN THE "FULL AVATAR" VERSION OF THE PRODUCT.

You can try out the avatar before purchase in ChilloutVR. Search for "Acani" with CVR's search menu.

Also available for Purchase on Gumroad, however for a higher price* and without the Adult variants due to Gumroad's ToS. https://limit1997.gumroad.com/l/AcaniCanineAvatarBase
*Accounting for currency conversion ratios.

Description

A species of intelligent, bipedal canines that live in tribal 'clans' consisting of multiple packs living in the same territory, that use basic tools and weapons to hunt, build, and live.
Created for my (in progress) historical sci-fi. The Acani are defined by their specific anatomy; anthropomorphic canines with short legs, paws on all four libs, thick necks that connect to the posterior of their heads, claws that can rotate inwards to assist in grabbing, and deep chest cavities that allow them to walk, run, and sprint on all fours for extra speed and agility, and seamlessly swap to bipedal locomotion in order to use tools and reach up high.


My first ever from-scratch 3D character model and VR avatar base. (Feedback will be greatly appreciated, but be nice; I am still learning)


A semi-realistic "Semi-anthro" canine avatar base. Built primarily for ChilloutVR and compatible with VRChat.
Comes in two "branches": A "High Fidelity" branch for small VR hangouts that provides maximum visual fidelity, and a "Low Poly" branch that trades visual fidelity for better optimisation for mid-low end machines and/or large VR hangouts. The Source mesh also comes in SFW and Adult variations of both branches. Adult source meshes have both male and female genitalia. Preconfigurations have either male, or female genitalia due to a creative limitation.

Features

  • "Semi-anthro" anatomy with short hind legs, forepaws and hindpaws, thick posterior neck, a deep chest cavity
  • "Expression Preselector" system that allows for blending between a wide variety of expressions without having to dig through menus.
  • Forearm twist bones to emulate more accurate rotation of the wrist.
  • Corrective shapekeys on the hindpaws, back of the wrists, forearms, and neck to improve the shape of the avatar whilst it is deforming (currently only functioning in ChilloutVR)
  • Detailed paws, maw, eyes, and ears to maximise up-close immersion under the heightened scrutiny of VR.
  • Fur "Cards" to give semi-realistic appearance without needing to rely on performance heavy fur shaders.
  • Hind paws spread out when the leg is flexed forwards, clench when pulled towards the body, and press out when touching the ground. Can also enable manual toe posing.
  • Can change claw length in-game
  • 3 material channels: Base, Fur cards, and Eye lens.
  • Face tracking shapekeys (Disclaimer: Shapekeys are present on the model, but the system is not yet set up, as I do not have face tracking to test it.)

Adult Features:

  • male or female genitalia (togglable)
  • shaft unsheathe/ vagina open slider
  • shaft angle control
  • DPS shaft
  • automatic orifices with manual toggles
  • vagina auto opening

Requirements

For ChilloutVR:

  • Unity 2021.3.23f1
  • Dynamic Bone Unity package by Will Hong
  • ChilloutVR Content Creation Kit
  • Raliv Dynamic Penetration System (for Adult version of avatar)
  • Basic knowledge on how to set up a ChilloutVR avatar
  • 7zip or any program that can unpack 7zip files

For VRChat:

  • Unity 2022.3.22f1
  • VRChat Avatar Source Development Kit
  • VRCFury Plugin
  • Basic knowledge on how to set up a VRChat avatar
  • 7zip or any program that can unpack 7zip files

Performance of Low Poly SFW Branch avatar in VRC:

https://jinxxy-cdn.com/88d2149d-acd0-53d1-92c2-2d30f0904a70/3651379599461320215/858207838019026944.pngPerformance of High Fidelity Adult branch in VRC:

https://jinxxy-cdn.com/88d2149d-acd0-53d1-92c2-2d30f0904a70/3651379599461320215/858208478514343936.pngWhat you get

Full Avatar:

  • Avatar "source" mesh Blender files with customisation Shapekeys in Four branches: Low Poly SFW, Low Poly Adult, High Fidelity SFW, High Fidelity Adult.
  • Exploded Substance .fbx file and Blender file
  • 5 PBR Texture Sets*
  • 5 Substance Painter Projects*
  • 5 Preconfigured .fbx files*
  • 20 Preconfigured Unity Projects (5 preconfigured* avatars in SFW-low poly, and Adult High Fidelity for CVR and VRC)

*(Greater Forest Acani, Lesser Forest Acani, Were Acani, Tundra Acani, Doberman)

Preconfiguration Only:

  • Baked Preconfigured .fbx file
  • 1 PBR Texture set
  • 1 Substance Painter Project
  • 4 Preconfigured Unity Projects (SFW Low Poly, and Adult High Fidelity preconfigured avatars for CVR and VRC)

Resources

  • Filamented by S-ilent (provided under the Apache Licence):
    https://gitlab.com/s-ilent/filamented
  • ChilloutVR CCK:
    https://docs.abinteractive.net/cck/setup/
  • VRChat SDK:
    https://creators.vrchat.com/sdk/
  • Unity Editor:
    https://unity.com/releases/editor/archive
  • Dynamic Bone by Will Hong:
    https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743
  • Raliv DPS:
    https://raliv.booth.pm/items/2825903
  • Dynamic Fur Brush by Boris Okunskiy:
    [previously available on Substance Share Legacy, which is now defunct]
  • 7zip:
    https://www.7-zip.org/

Known Issues

  • In ChilloutVR and VRChat upper arm rotation IK rotates in wrong direction under certain circumstances, causing the Forearm Twist bones and forearm corrective shapekeys to break.
  • In ChilloutVR some corrective shapekeys can occasionally appear to "pop" or tune to 100% at random. Unknown cause. Possibly caused by remote client desync.
  • In VRChat corrective shapekeys are currently non-functional due to VRChat lacking proper functionality/support for corrective shapekeys. Requires complicated setup.

Changelog

  • v.1.0: Initial Release

FAQ and Potentially Asked Questions.

  • Q: Why the different system for gestures instead of the usual simple setup?
    A: This setup provides a much wider variety of expressions with controllable intensity without having to dig through menus or having to memorise a lot of gesture combinations.
  • Q: So why another furry canine avatar base?
    A: While there are many canine anthro avatar bases for sale many of them fulfil similar niches. Most are toony with very animalistic anatomy, toony with more humanoid anatomy, or semi-realistic with more humanoid anatomy. I didn't find any canine avatar bases that were more realistic with the more animalistic anatomy that I prefer, so I decided to make my own.
  • Q:Will there be post-launch updates for the avatar?
    A: Whether or not there will be post-launch updates for the avatar, and the frequency and size of updates will depend on how popular and financially successful the avatar is, as if it isn't popular enough then I will need to concentrate more on new projects.
  • Q: Why customise the avatar in Blender instead of Unity? Isn't that complicating the customisation process for the end-user?
    A: Customisation is intended to be done in Blender in order to reduce total shapekey (blendshape) count in-game to improve optimisation. Blendshapes/shapekeys are single frame animations. Too heavy reliance on them to customise an avatar in Unity or in-game uses up performance headroom.
  • Q: Why is there six different versions of the avatar listed for sale?
    A: In order to make the avatar more accessible to those who are unable or unwilling to spend as much on VR avatars, I decided I would make the preconfigured avatars available as their own separate purchases for a lower price, as alternatives to the full package. If the customer is already happy with the appearance of one of the preconfigured avatars, why force them to spend the extra money on customisation options they aren't going to use? I personally feel like the answer is "I shouldn't force them to pay extra for assets they aren't going to use".
  • Q: If I buy a preconfigured avatar, I am only getting 1/5th of the textures and 1/5th of the pre-baked meshes, why is it not 1/5th of the price?
    A: You are still getting 100% of the mesh*, 100% of the weight painting*, ~75% of the shapekeys, and 100% of the Unity functionality. You are still getting a fully functioning model and avatar, that does not represent 1/5th of the work. (*excluding the Doberman, which is more like 95% of the mesh and weight painting, but it is still 100% functional)
  • Q: Why do the Adult versions of the preconfigurations only come with one set of genitalia?
    A: Due to how the texturing process works, getting the texture to flow seamlessly from the body mesh to the genital mesh for both male and female meshes is impractical, so I picked genitalia for each preconfiguration based on what I thought might be most appealing to potential customers. If you do not like the chosen genitalia for a preconfiguration, then I suggest either buying the full package so you can fully customise it to your liking, or putting on third-party genitalia. Not ideal, I know, but I could not figure out a decent way of making the texture flow seamlessly from the body to both sets of genitalia.
  • Q: Is the Acani an Open, semi-open, or closed species?
    A: The Acani is an open species, however I ask that you only call it an Acani if it uses the specific anatomy I have defined. If it doesn't have the correct anatomy, then there's little point in using the title. Please do not dilute the species definition. And be respectful: Don't use gaps in the definition to circumvent the guidelines. Use common sense: If it looks like an Acani then call it one. If it doesn't: Don't.
  • Q:Why is [feature X], not more optimised?
    A: While Optimisation was a consideration whilst making this avatar, I am still learning, and thus will not be 100% perfect at creating the most optimised avatar ever. I also did not want to optimise the avatar to the point of sacrificing its visual appeal. Hence why there are Low Poly, and High Fidelity branches of the avatar. If optimisation is more important to you then the Low Poly should be adequate. The High Fidelity branch of the avatar is designed to have maximised visual fidelity under the heighted, up-close scrutiny of VR, and achieves this with a higher poly count, contiguous mesh, and a lot of dynamic bone/ phys bone colliders. I know some people are going to wince when they see an avatar with 100,000 tris in it, but firstly one must consider that rendering polygons is a GPU's bread-and-butter, and secondly what is or isn't an appropriate poly count for your character model is dependant on the build target; there is not one correct poly count for a character model, and it is not uncommon for character models in games that focus on up-close imagery to use higher poly counts, as it is not needed elsewhere. Considering that most VR worlds are quite small and low poly, it seems reasonable to me that that additional performance headroom can be utilised in maximising the visual fidelity of characters, besides, we're not talking about a tiny toothbrush in a third-person desktop game here, we're talking about a full character model that will be viewed in first-person VR. What is much more difficult for a GPU is skinning and shaders; hence why I kept the material count on the avatar down to 3 channels, as well as using a basic shader with "fur cards" instead of a performance heavy fur shader. If I learn ways to further optimise the avatar in future; I may update the avatar with those optimisations.
  • Q: If you are still learning, why sell the product? Why not wait until you are more experienced before selling?
    A: If I only sold a product once I had learned everything, then I would never sell a product. You never stop learning and improving. Selling a product is part of the learning process so that I can learn and improve and produce better products in future.
  • Q: Why a licence? Why am I not given full rights to do what I like with the product I purchased?
    A: This product represents thousands of hours of labour on my part, and as such is worth ten of thousands of pounds/dollars/euros in value. It is unlikely any one person is likely to be willing to pay what this product's real-world value is, so I instead sell licences with limited entitlements for a tiny fraction of the cost in the hopes that enough people purchase the product to cover the cost of the avatar's production. This is a major principle of Economies of Scale, and is why, despite it costing billions of dollars to do the Research and Development of new cars, the manufacturers can afford to sell you a car for a minuscule fraction of that cost; the massive cost is split between each and every person who buys that product and is added to the cost of materials and labour for each car. The difference between a car and a digital product, is cars cannot be infinitely replicated by the end-user using a miniscule amount of power. It is for this reason, that I must restrict the entitlements of those who purchase the product to not redistribute it to those who have not purchased the avatar. I have bills to pay, and need to eat, so I need people to be collectively willing to pay for the production cost of the avatar to make making stuff like this profitable enough to continue doing.
    Tl:Dr: If you want me to make more stuff like this in future, don't screw me over by ruining my income.
  • Q: Why are the test avatars only on ChilloutVR?
    A: VRChat only recently, supposedly, added backend encryption to the game ( I have not seen an official announcement about it though, so I am still skeptical), so there was no plan to add public test avatars to VRChat, as although I cannot completely stop "avatar ripping"/Intellectual Copyright Infringement from happening, I can at least do what I can to minimise it so that it has a smaller impact on my income, which I need to protect in order to make a sustainable career off of my hard work. That said, if VRChat does indeed now have backend encryption, I still have no experience in making VRChat worlds, and had not planned to do so, so public test avatars in VRC will only be possible once I have learned how to make a VRC world. Currently VRC's avatar browser only shows results for the paid marketplace, and the avatar tab in the search menu only shows results for avatar worlds. CVR on the other hand allows you to publish avatars without needing a VR world, as all public avatars in CVR can be found via the in-game search menu.
  • Q: Can I upload 'public' avatars to My chosen VR platform or game?
    A: Yes, soo long as the platform or service prevents/prohibits other users from extracting the product files from the platform, or editing the product files.
  • Q: Can I make a custom avatar for a specific client who has not purchased the avatar soo long as I do not give them the files and only share the avatar with them in-game?
    A: Soo long as you do not upload the avatar to the client's account and keep the avatar publicly accessible. Uploading an avatar to the account of a client without a valid licence would be a violation of the Licence Terms and Conditions section 2-3; as uploading the avatar to the client's account would be providing them with access to control the compiled files associated with the avatar within the game platform or service.

Licence Terms and Conditions

By purchasing a licence to any digital goods from Limit1997 (Max Ahtom), You indicate that you understand and agree to these terms and conditions:

1. Definitions:


1-1.*Access: The given privileges, or ability to use or interact with the product. What uses you are given the privilege to/are permitted to carry out are defined in Section 2-2 of the Terms and Conditions.


1-2. Platform: Online software infrastructure that facilitates interactions between users.


1-3. Service: Software and applications that utilise an internet connection to facilitate users to carry out tasks or activities, such as accessing a Platform or purchasing a product.


1-4. CDN (Content Delivery Network): A geographically distributed collection of servers that stores web-hosted content close to the location of end-users to speed up content delivery speeds.


1-5. A data hosting server: A server, or collection of servers that facilitate the storing of data that is accessible via the internet.


1-6. Valid Licence: A licence of the same variant or tier as the one you purchased that has not been revoked or invalidated by violation of the Licence Terms.


2.Terms:


2-1. You are purchasing a perpetual, single-user, non-transferable, non-commercial, limited licence to access* (as defined in section 1-1) and use the product. Permitted and prohibited uses of the product, and stipulations are as follows:


2-2. Permissions:


a.You are permitted to open, edit, modify, rename, copy, and delete the files associated with the product, within or separate from a Social VR platform or Online Videogame platform on any machine that you personally own.


b.You are permitted to modify the product, however you acknowledge and accept that this does not change the terms of the licence and you must only redistribute modified files to individuals who have purchased a valid licence to the product from Limit1997.


c.You are permitted to use the product as a 2D drawing aid, and may use the product as a 3D modelling aid only if you are creating an accessory, expansion, or addition, for the product. In both cases you must observe stipulation 2-4b.


d.You are permitted to use the product in 3D renders only if you obey stipulation 2-4b.


e.You are permitted to upload the files associated with the avatar to cloud storage services only when they restrict access* to the product to you and other users with a valid licence.


f.You are only entitled to access* the files associated with the version of the product that you purchase. Purchasing a specific version of the product does not entitle you to share and receive access* to files from a different version of the product that does not contain those files.


2-3. Prohibitions:


a.You are prohibited from sharing the product files with any other individual, corporation, or entity who has not also purchased a licence to the product from Limit1997. You are granted an exception to this rule specifically where necessary to facilitate uploading the product to a Social VR platforms CDN/data hosts or Online Videogame Platforms CDN/data hosts where the platform allows you and other users to view and "wear" the product by way of downloading the compiled files onto other users machines, but prevent other users from A. editing, renaming, or deleting the product within or separate from the platform, and B. prevent the extraction of the files from the platform or service by encrypting the files or storing them in a manner that prevents them from being read by other programs.


b.You are prohibited from uploading the data associated with the product to website data servers or other platforms or services that store and redistribute files to other users without valid licences that claim to do so for "archive" or "preservation" purposes and/or allow other users who do not have valid licences to access* the associated files as defined in section 1-1.


c.You are prohibited from uploading the product files to online retailers, or distributing the files associated with the product to anyone without a valid licence via physical or digital media.


d.You are forbidden from extracting, unencrypting, or decompiling the files associated with the product from a platform or service, such as Social VR platforms or online videogames. Files downloaded onto your PC by the platform or service's CDN must stay in the folders or files that they are downloaded onto/into and must not be modified (though may be deleted). This is especially true for files associated with the product that were uploaded to the platform or service by another user.


e.You are prohibited from using the product to publicly spread hate or harass others based on their sex, sexual orientation, gender, race (nationality, colour, ethnicity), disabilities, religion, or other Protected Classes as defined in the UK Equality Act of 2010. Limit1997 is not responsible for any misuse or anything you do or choose to say while using one of their products.


f.You are forbidden from reselling the product or sharing your product licence, or licence key to any other individual, corporation, or other entity: The Licence is non-transferable as defined in section 2-1.


g.You are forbidden from using the product as a 3D modelling aid when modelling a similar and/or competing product.


h.You are forbidden from using the product to train Generative AI.


2-4. Stipulations:


a.It is your responsibility to vet and ensure that potential platforms or services you wish to upload the product to have appropriate measures put in place to A. Minimise the risk of the product being extracted from the platform or service and B. prevent other users from editing the product from within the platform or service, in order to prevent unauthorised access to the product.


b.You must give credit for the usage of the product. This includes: Accrediting Limit1997 in the credits, descriptions, blurbs, or notes of any artwork, drawings, 3D renders, models, textures involving the product, and you agree you will not claim to have created or contributed towards the creation of the product.


c.You understand and agree that Limit1997 retains full intellectual property rights to the product, and as such is permitted to use the product for commercial purposes, self-promotional purposes, or any other purpose, and has not ceded any of the Intellectual property rights to you, other than those granted in these Terms and Conditions, and permissions or privileges granted to you within these terms are only valid soo long as you are still in legal possession of a valid licence.


d.You are required to seek permission from Limit1997 for any action relating to the product that is not specifically defined in these Terms and Conditions. Any permissions , exceptions, or allowances granted are exclusive to the individual that they are granted to.


e.These licence terms are subject to change. Customers will receive written notice via email before such changes take effect.


f.Any violations of the Terms and Conditions may result in the product licence and access to the product being revoked, and being ineligible to receive help or product updates. Individuals engaging in unauthorised access or using the product without a valid licence or individuals with a valid licence using the product in ways that are not permitted by these Terms and Conditions are considered to be violating Intellectual Copyright Law.